3.0.1 Hotfix
We've pushed a small hotfix to fix an issue discovered in 3.0.0.
- Fixed an issue where the player may ragdoll without actually dying.
3.0.0 Release
We're happy to announce that v3.0.0 of Outbreak: The New Nightmare has been released. This release features a substantial amount of features and fixes for the game. There will be a separate post going into these features in detail. The patch notes are below.
- Added Hank and Elena to the character roster.
- Added the Monstrosity and Beast enemy types.
- Onslaught mode enemy layouts updated to integrate the new enemies and for balancing.
- Non-Onslaught scenarios changed to integrate some of the new enemies.
- Enemies on fire now deal additional damage.
- Added the DMR weapon and populated it throughout the game.
- Weapons can now be unloaded by combining them with an empty inventory slot.
- Addressed flashlight rotation on the standard Handgun.
- Harry now starts with the Fire Axe instead of the Knife.
- Fixed a small graphics issue in the Office location.
- Added a new player hit reaction direction.
- Standard zombie swing attack changed to give players more of an opportunity to dodge.
- Fixed an issue where non-host players couldn't be poisoned.
- Added the acid spit enemy attack to certain enemies.
- Fixed an issue where the death screen reported an incorrect banner in single-player mode.
- Fixed an issue where the inspection text area would pop up but be empty.
- Adjusted monster XP. Most powerful monsters have had their XP rewards reduced.
- Addressed an issue in the Office location where you could hide behind a vending machine.
- Updated the scrolling gameplay tips and game credits.
- Lowered the random enemy spawn rate a bit on Normal and Hard difficulty modes.
- Addressed lighting issues on the Office location scenarios.
