We've released another small hotfix v5.0.2 to address a few issues.
- Reduced instances where enemies would get stuck on geometry.
- Addressed some graphics issues with the city location.
We've released a small hotfix v5.0.1 to address a few issues.
- Addressed an issue in the City location where the player could get stuck.
- Addressed some places in the City location where shooting walls showed no effects.
We're happy to announce that v5.0.0 of Outbreak: The New Nightmare has been released. This release includes:
- Added the Urban, City and Hunted scenarios. (Thank you to Standemonium!! for his contributions here to the layout to this location!)
- Added the Shelter, Bunker and Epidemic scenarios.
- Fixed an issue where the damage sound effects would play twice when taking poison damage.
- Addressed an issue in the Forest location where you could pass through a statue.
- Addressed item placement in the Asylum scenario.
- Enemies now cannot move until all players have fully loaded the game.
- Addressed numerous collision issues in the Office location.
- Fixed an issue where messaging in timed scenarios was colored incorrectly.
- Addressed missing fire sound effects across the game.
- Gamepad spectator prompts no longer appear in single-player game modes.
- Buffed the Reptile enemy type.
- Enemies can no longer spawn and kill players after achieving victory in a scenario.
- NOTE: The scenario screen was completed to show the eventual full list of scenarios, but Solitary, Prison and Hunted are not available yet. They will be released in a future update. For testing purposes, we had to push some backend code for tracking stats/achievements on them, which made them visible. Sorry for the confusion and stay tuned to hear more about them.
In addition, we have updated the store page to contain a new trailer showing off these locations, as well as brand new screenshots. Thank you to Mr RSpeedy for his help in playtesting, playing while I recorded footage, for building the gifs, providing screenshots and just being a generally fantastic guy!
And one last final thank you to Standemonium!! for all of his contributions so far to the game, including the awesome work he did to establish a layout and build the skeleton which became the city location! Thank you!
