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Weekly Dev Update - 10/22/2017

Hey survivors! Welcome to another Dev Weekly Update featuring a great gif from Mr RSpeedy!

So... Whatcha been working on all week?

The last week has been a hard push to get the Xbox One version of the game into a shippable state. This has included adding numerous fixes and small enhancements, hooking up remaining services, polishing art & marketing stuff and doing paperwork! There was also a snazzy new XB1 specific trailer created during this time.

Right but.. we meant on the Steam-side!

Oh right! We've also been preparing a new patch that has a lot of small fixes and changes, including a reduction of difficulty on Normal in single-player mode. This patch will also include some key fixes to ensure enemies don't get stuck in place or fail to chase/react to players. It should be a significant improvement there, but it has to be tested as it touched some low-level functionality. Expect this patch to show up sometime in the next week after we're sure we didn't break the entire game by accident.

Anything else on the horizon we should be looking forward to?

Yes! Sometime in the very near future, we'll be announcing a targeted date for leaving Early Access. The game is coming together very well and we're getting close to a state of feature completeness, which means it'll be time for focusing on polish before the full release! Stay tuned as we want to announce the transition date a bit in advance so people have a chance to buy the game at the lower price point. Once we leave Early Access, we're planning to raise the price of the game, so stay tuned for details there.

THANK YOU!

Thank you to everyone for playing and sharing feedback! Keep it coming! We're listening closely and although we can't promise we'll implement every piece, it is definitely guiding the direction of the game! Also another special thanks to Standemonium!! for his assistance on the City layout! It came together great and everyone can now play it ingame!