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MEMORIES OF MARS - What's coming

Hi Martians,

The new Season is coming soon!

As previously teased, we would like to confirm the scope of changes for the new season and give you all the important details.

First and foremost, the next season will take place on the 30th of July, so next Tuesday, 2pm CEST.

As previously mentioned, the big engine update has created nice opportunities for improvements and also some side effects to deal with.
Speaking of those, you will notice that the achievements have slightly evolved. The list is now more consistent and closer to the game experience.

Secondly, due to the new account system, we had to refactor our gift process/contents, which will cause the temporary loss of some initial DLCs. Again, no worries in this regard, the native package will be sent back to you pretty soon after the season launch.

And now, let’s go for fancier inputs and confirmations. In terms of “What’s new on Mars?”:

• Leaderboard is back! We have improved and revived the leaderboards thanks to a new and more reliable system, (which also improves server visibilities as a side note)
• Areas have been adjusted with specific no-build volumes in order to secure the oxygen pipeline system
• We have a new thrilling Day&Night system. Please enjoy the new dark corners of Mars!

Before

After

• New device SchematiX will give you the opportunity to buy some blueprints and go straight to the goal, with a bit of luck 😉 (blueprint assignments are randomized per device and timecycle)

• Of course some new patterns will be available and unlocked through the Season.
• Diversification of the enemies’ visual look: It is now easier to discern different types of enemies

• New ability Ping Location: Point anywhere in the world to create a marker for coordination with other players

• New Alliance invite: it’s now more intuitive and responsive to invite players to join an Alliance. Get closer and interact: Job done! No worries: we have implemented some safeguards against invitation spamming and the previous alliance system is still there anyway.

• Revamped UI on many topics (Leaderboard, PDA, tooltip for item stat display, a new radial approach, and optimization on top)

• More love put into animations, especially for each melee attack while handling a weapon.

• Revamped POIs with new architectural layout, improved interior design, optimized loot distribution and interactive devices, plus an optimization pass on lightings!

• New building management adjustment:
o we have added a secondary protection layer in form of a building timer that starts as soon as a building part is destroyed. In other words, there is now a grace period after the destruction of building parts before being able to dismantle unconnected structures.
o Rebalanced the amount of building HP for different structures, granting a bonus to low tier foundations.
•o Rework of Demolition Charges to allow placement on any surface angle and focus most of their damage on single building parts, reducing collateral damage.

• The Unstuck feature is now even more user-friendly (it can handle playermade building parts issue or teleport you to the closest spawn area, worst case scenario)

• And last but least, we have proceed in tweaking
o The meteor events should be more rewarding on the surface of Mars,
•o The skill tree has been reworked to increase bonus gain of passive nodes, to remove “unworthy” nodes, and to improve UI readability

That was a big pill to digest Martians, thanks again for your patience and stay tuned!

We’ll be back soon with more details about refactored systems or feature adjustment to improve your experience furthermore!!

Last but not least stay tuned. As far as additional improvements and additions go, we can say that something BIG is coming in the future. It will take some time but it's going to be worth it. Teaser image below.

See you on the surface,

The Limbic Dev Team