+ Added Roguelike Mode across all 6 worlds (Preliminary)
+ Added Boss - Guardian of High Hell
+ Added Boss - Timespace Worm
+ Added Boss - Sky Watcher
+ Added Boss - Sentry Null
+ Added 3 new types of minions
+ Improved unlock mechanism
+ Improved damage detection mechanism
++ Increased accuracy in melee weapon detection
++ Increased accuracy in bullet detection
++ Increased accuracy in explosive detection
+ Improved homing bullet tracing mechanism, now bullets traces more accurately
+ Heroes stuck on air will be teleported to a nearby spot
+ Revamped overall lighting mechanism
+ Allocated more threads for foliage management
+ Standardized foliage generation behaviors across lands in the same biome
+ Dynamic Terrains for all roguelike worlds
+ Procedural biome-based foliage generation
+ Improved ice stones visual at ground zero
- Fixed occlusion errors with the first boss level
- Updated entity weight to improve collision physics
- Fixed a minion spawning error
- Removed runtime break
- World paint is temporarily disabled due to compatibility issues with old models of video cards
> All past saves are reset for the new roguelike mode
> Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI's all-axis spatial movement, and will be improved in the next iteration.