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Preliminary Crew System is out in the Pre-Alpha Branch

We've been working hard on creating a dynamic crew system in a large scale game with a full function and customizable ship. It was not an easy task, but we have the first taste of it in this pre-alpha branch update. Here's a quick summary of what's new in this update:

  • Created Video Options Menu system
  • In-game options menu system overhaul (still a work in progress)
  • Created Crew Management System and variables
  • Added Crew Stats system
  • Added Game time system and dynamic time variables
  • Added time-scaling system for future bullet-time gameplay
  • Add turbo-lift system for Ship cores
  • Added Lobbies for ship cores for crew standby
  • Added Crew Hiring system
  • Added 5 Available Crews for hire
  • Added save system for crews and stats
  • Created Dialogue system for Sandbox Mode
  • Added an Engine Room to ship cores
  • Added transparency view for ship inspection in the build mode

Not only that you can build and fly your capital ship, you now can hire crews!
We would love to get some early feedback for our crew system. It's still early, but as always, the hard part is behind the scene making sure the system works well with save/load and that every function works with one another. Needless to say, there will be bugs, and there will be glitches, but the goal is to see if you all think this concept of having crews do stuff around your ship is something fun or not?

Looking forward to hearing your thoughts!