Hello Steam users,
We are very excited to be able to bring Ironbound to Early Access and finally show you what we've been working on. Since there are still a few rough edges, here are some tips to make sure you have an enjoyable experience:
- Don't skip the tutorial! Ironbound should be easy to pick up, but there are some things that are not immediately obvious. It only takes about 15 minutes to go through all 4 tutorial challenges.
- Don't jump straight to multiplayer! It's better to play some solo challenges first and get yourself acquainted with the class you're going to use. The first few solo stages are easy to win, and the gold you'll gain will allow you to buy better gear or upgrade your character, which will translate into better chances in online games.
- Conversely, if you've defeated a few solo stages but get stuck, try multiplayer. Winning online matches gives you gold that you can use to upgrade your equipment. Also, creating an account (which is required for online play) gives you a gold bonus.
- Don't miss the right hand side tabs in the customize character screen. That screen will show your inventory when you open it, but there are two more tabs next to the portrait: Character Upgrades, where you can level up, and Perks, where you can select which character perk is active.
- While playing a match, you can open the settings menu by clicking the round button on the left edge of the table (the one with the gears on it). This works during the tutorials too, even if a hint popup is currently showing.
- The game window is resizable! If it's partially covered by the taskbar, or too large, or too small, you can resize the window by dragging any corner or edge. There's no full screen option at the moment, but it's coming soon.
We'll address most of these things through in-game hints in the near future. If you have more questions, maybe our FAQ or Roadmap already have the answer you're looking for. If not, please write to us on the Steam discussion forum, or our dedicated forum. We're also very eager to hear feedback on game balance, difficulty, technical aspects, or any other game-related subject, so please use any of the available channels to contact us.
Have fun!