Clicking on spent tokens in the middle of the table shows the original token in full
Added a button next to the spent token area on the table which opens the combat log
Added new multiplayer bot at rating 2100: Dirtybob
Fixed: the starting hand in the first 3 tutorial challenges briefly showed wrong tokens.
Fixed: in 4:3 aspect ratio, the tutorial popup which asked players to play Overpower in the first challenge was on top of the Overpower token.
Fixed: Crusader Pavise didn't provide feedback in the combat log when it triggered.
Fixed: incorrect hint arrow in the first tutorial challenge when a split choice token was played.
Game balance changes:
Axe critical hits no longer break shields. They only gain extra damage, and the damage bonuses were increased for almost all axes.
Slam: don't disable enemy tokens if no damage is dealt.
Knight's Bastion: reduce damage by 1, down from 3
True Devotion: no longer disables a trinket slot; price increased by 1300 gold
The Lion: 6 defense up from 4, and 30% chance to activate again instead of 100%
Zealot Shield: +1 max AP
Zealot Tower: +1 max AP, +1 start AP
Ancile: +1 main hand damage
Spirit Wolf Skull: +1 max AP, +1 start AP
Badge of Courage: shield costs 0 AP in special state, not 1
Ice Blade: 5% base parry chance, down from 20%
Banshee Shiv: bonus applies this turn, instead of next turn.
Blood Bargain: +4 start AP down from +9, and take 1 damage after each action played, instead of 5 for each token.
Ymir's Hand: +2% critical chance per 10 HP missing, down from +3.
Magic Barrier: cost 3 AP up from 2, and defense 4 down from 5.
Durendal: give bonus to all healing tokens, not only Healing Word.
Warden Pavise: new effect: add 1 to critical hit values.
Unicorn Horn: 20% chance to steal tokens, up from 10%.
New items:
Enforcer Axe (Berserker, Crusader), Hacker (Berserker), Longsword (all classes) and Warhammer (Berserker, Crusader): weapons which break the enemy shield when they critical hit.
Enforcer Mark (trinket, all classes): critical hits break enemy shield.
Ramstein (2H axe, Berserker): each time you critical hit with this weapon, break enemy shield and destroy 3 AP.
Ishtar's Embrace (dagger, Assassin): each time you attack with this weapon, you have a 20% chance to gain stealth and +20% evade chance.
Black Pearl (trinket, all classes): each time a critical hit is dealt, both players lose 1 token.
Dead Man's Chest (trinket, Witch): gain one token from your enemy's deck.
Morgana's Veil (trinket, Assassin, Witch): each time you critical hit, lower the cost of all your actions by 1 AP this turn.