This patch makes Ironbound completely free to play
We have removed the "demo" mode which caused so much confusion, and all content can now be accessed for free, without restrictions. Instead of the one-time unlock fee we had before, we now offer a gold booster account upgrade, which gives 3 times more gold for ranked victories, therefore allowing players to progress faster. The booster can be purchased for 1 day, 7 days or permanently.
We've adjusted the economy to account for this change. We kept the ranked victory reward at 100 gold, but increased the prices for items and character upgrades. Players who have the booster should find that the amount of effort necessary to obtain a new item is comparable to the situation before this patch.
All the accounts which were unlocked before this patch have been given the permanent booster, plus 10,000 gold to smooth over the transition. We've also reset everyone's multiplayer stats (rating, rank, perks and match history).
We hope this change will make the game more accessible and encourage more people to play on the ladder. Over the next few weeks we will add daily quests and a new game mode, so stay tuned!
Selected changes and fixes
- The insignia at the top of the multiplayer menu changes based on the current rank.
- Gaining a new multiplayer rank is rewarded with gold.
- Tokens played by opponent face the player and have a small delay before disappearing.
- Fire Chant: 2-5 damage, up from 1-5.
- Added hint popups for various events, e.g. when a perk is upgraded and must be activated.
- Fixed: keyboard input didn't work on Mac when the game was full screen.
- Better titles on the buttons in the main menu.
New items
- Cursed Ankh (trinket, all classes): Each time you attack with a weapon, both players gain 1% critical hit chance permanently.
- Jar of Horus (trinket, Assassin and Witch): Each time you gain a token from your enemy's deck, deal its AP cost as damage.
- Book of the Dead (trinket, all classes): Deal 10 damage to yourself and ignore damage from your enemy until your next turn.
- Mirror of Ra (trinket, all classes): While you have less HP than your enemy, both players have a 20% chance to miss on all weapon attacks.
- Kurgan Blade (2H sword, Berserker and Witch): This weapon has +3 damage if you have more HP than your enemy, and -3 damage when you have less.
- Golden Khopesh (1H sword, all classes except Berserker): Each time you deal 30 or more damage with this weapon, double your damage for its next attack.
- Scepter of Toth (1H hammer, Crusader): Each time you deal 30 or more damage with this weapon, heal for the same amount.
- Blade of Ra (1H sword, all classes): You can attack multiple times per turn, but each attack costs +1 AP.
- Scythe of Anubis (2H sword, Berserker and Witch): Each time you die due to self damage, resurrect with 30 HP.
- Wall of Montu (shield, all classes except Witch): Each time you block the entire damage, deal 3 damage per turn over 3 turns to your enemy (stacking).
- Pretorian Mark (trinket, Crusader): Each time you suffer a critical hit gain Last Stand for the next turn.
- Crown of Thorns (trinket, Crusader): Each time you deal damage during your opponent's turn, gain 2 weapon damage for your next turn.
- Light of Dawn (trinket, Crusader): Each time your Mastery perk triggers, gain a Healing Word token.
- Fenrir Fang (trinket, Berserker): Each time your Mastery perk triggers, gain an Overpower token.
