Game changes and fixes:
- If a match isn't decided after 40 turns, it is automatically declared a draw.
- Practice missions give rewards once for each player class, instead of once per account. Existing mission progress has been reset, so you can replay all the difficulties.
- Arena games can be played against bots for all ticket types, if the ticket is bought with real money. Bots are still restricted to the first two ticket types, if the ticket is bought with gold.
- Removed passive play checks and deck exhaustion damage.
- Added info buttons in the Customize and Practice menus, explaining various things which are not immediately obvious.
- Fixed: Amulet of Mastery could trigger all the time, not only in Focused Mind.
- Fixed: the AI never used Disarm.
General balance changes:
- Items which cost exactly 1000 gold have full resell price.
- Tweaked prices for a number of items.
- Draupnir: removed passive bonuses and gives 300 more gold flat, instead of 3x more gold.
- Arcenstone: gives 50 more gold flat, instead of 50% more.
- Vicious Mithril Axe: +4 damage while Enraged, up from +2.
- Vicious Adamantium Axe: +5 damage while Enraged, up from +3.
- Vicious Thorium Axe: +6 damage while Enraged, up from +4.
- Spirit Bear Bones: added passive bonus: +1 main hand damage.
- Draconian Seal: added passive +1 main hand damage bonus.
- Mirror of Ra: passive damage and defense bonuses increased to 2.
- Tyrfing: removed disabled trinket slot.
- Svalinn: removed disabled trinket slot.
Arena balance changes:
Cruel Gladiator
Hatchet of Cruelty: critical hits also make the main-hand cost 0 AP, on top of re-enabling it.
Cruel Knight
Signet of Cruelty: add 2 damage over 2 turns on the enemy on critical hit, instead of healing 5 HP.
Master Knight
Redesigned weapon and shield.
Cruel Ambusher
Shiv of Cruelty: ignore shield, parry and evade applies only to its own attacks.
Ring of Cruelty: heal 3 HP on critical hit, down from 5.
Cruel Conjurer
Dagger of Cruelty: +3 magic damage on critical hit, down from 5, and restore 1 AP, down from 2.
Orb of Cruelty: lower token cost by 2 on critical hit, down from 1.
Gem of Cruelty: heal 3 HP on critical hit, down from 5.
Resilient Conjurer
Staff of Resilience: disable 2 tokens on critical hit, down from 3, and has +1 start AP, down from 2.
