Developer postOriginal post (opens in a new tab)

Client Patch 1.1.11

Game changes and fixes:

  • Added a new bot at rating 2900.
  • Fixed: online games didn't work when connected to an IPv6-only network.
  • Fixed: Crown of Thorns triggered even when the damage was blocked, evaded, parried etc.
  • Fixed: When Sharur was equipped, dealing a critical hit after playing Preparation removed the effect of Preparation.
  • Fixed: Demon Hold didn't work correctly when receiving magic damage on the player's own turn (e.g. due to a reflect damage proc).

Balance changes:

  • Added +1 start AP and +1 damage to all two-handed weapons.
  • Roc Beak: 5% critical hit chance down from 10%.
  • Frozen Blade: destroy 2 enemy AP down from 3 AP and no longer triggers on off-hand critical hits.
  • Gae Bulg: +2 damage per token, up from +1.
  • Vial of Mastery: +10% evade up from 5%.
  • Colossus Grip: added passive bonus: +1 main hand damage.
  • Kurgan Blade: +3 damage when you have more HP than the enemy, down from +5.
  • Machete: price 3100 gold up from 2500 gold.
  • Longinus Blade: critical hit effect lasts for 3 turns, down from 5 turns.
  • Bright Saber: 20% parry chance, down from 30% and reflect 5 damage on parry, down from 10.
  • Weapon Master Badge: removed passive critical hit bonus and added +1 off-hand damage.
  • Weapon Master Relic: removed passive critical hit bonus and added +1 main hand damage.
  • Shadow Stalker Pendant: heal 5 HP, down from 10.