Ironbound is now available as beta on Android and iOS!
Please click here if you'd like to join the beta on mobile.
Game changes and fixes:
- Tokens revert to their zoomed state when dragged near the bottom of the screen.
- Fixed: missing passive effect description for Banshee Shiv.
Balance changes:
- Reduced the requirements for Cruelty levels 4 and 5 to 150 and 200 wins, respectively (from 200 and 300). If you're already above the new threshold(s), you need to win once to update your perk level.
- The second player starts in parry if a two-handed weapon is equipped.
- Actions which draw tokens (such as Preparation or Hand of Fate) no longer destroy tokens if the hand is full.
- Blood Pact: new effect: next 3 tokens cost HP instead of AP (instead of costing double, and applying to all actions this turn).
- Immolate: changed damage type to magic (so it benefits from magic damage buffs, but can be mitigated).
- The Witch can no longer use 2H swords, except for Bright Saber and Scythe of Anubis.
- Star Shard" +3 magic damage down from +5.
- Potent Lucky Stone +2 magic damage down from +3.
- Lucky Stone: +1 magic damage down from +2.
- Friar Staff: +30% critical hit chance up from +20% and 9 damage up from 8.
- Monk Cane: 10 damage up from 9.
- Added passive +1 to damage over time to the following items: Heartstone, Pazuzu's Eye
- Added passive +1 to magic damage to the following items: Ring of Binding, Signet of Binding, Pazuzu’s Eye, Focused Mind Crystal, Archmage Signet, Arcane Storm Crystal, Heartstone, Red Witch Charm and most orbs.
- Focused Mind Crystal and Red Witch Charm: +1 AP cap, down from +2.
- Ishtar's Embrace: 30% chance to trigger, up from 20%.
- Colossus Grip: changed from passive to active trinket with 10 charges and no longer uses 2 trinket slots. Removed passive bonuses.
- Korgoth the Swift: 9 damage down from 10.
New items:
- Animist Spell Blade (main hand dagger, Witch only): Each time you play a token, gain 2 magic damage for the current turn.
- Blade of Norns (main hand dagger, Witch only): Each time you critical hit, gain 2 magic damage for the current turn.
- Dancing Flame (main-hand dagger, Witch only): Each time you play a Fire Chant token, add the value to magic damage this turn.
- Heart of the Storm (orb): Each time you deal damage with this weapon, you have a 20% chance to get a Magic Missiles token.
- Eye of the Storm (orb): Each time you deal damage with this weapon, you have a 20% chance to get a Freezing Blast token.
- Crystal Skull (trinket, Witch only): Gain weapon damage equal to your current magic damage bonus until your next attack.