Developer postOriginal post (opens in a new tab)

Client Patch 1.2.0

Ironbound is now available as beta on Android and iOS!

Please click here if you'd like to join the beta on mobile.

Game changes and fixes:

  • Tokens revert to their zoomed state when dragged near the bottom of the screen.
  • Fixed: missing passive effect description for Banshee Shiv.

Balance changes:

  • Reduced the requirements for Cruelty levels 4 and 5 to 150 and 200 wins, respectively (from 200 and 300). If you're already above the new threshold(s), you need to win once to update your perk level.
  • The second player starts in parry if a two-handed weapon is equipped.
  • Actions which draw tokens (such as Preparation or Hand of Fate) no longer destroy tokens if the hand is full.
  • Blood Pact: new effect: next 3 tokens cost HP instead of AP (instead of costing double, and applying to all actions this turn).
  • Immolate: changed damage type to magic (so it benefits from magic damage buffs, but can be mitigated).
  • The Witch can no longer use 2H swords, except for Bright Saber and Scythe of Anubis.
  • Star Shard" +3 magic damage down from +5.
  • Potent Lucky Stone +2 magic damage down from +3.
  • Lucky Stone: +1 magic damage down from +2.
  • Friar Staff: +30% critical hit chance up from +20% and 9 damage up from 8.
  • Monk Cane: 10 damage up from 9.
  • Added passive +1 to damage over time to the following items: Heartstone, Pazuzu's Eye
  • Added passive +1 to magic damage to the following items: Ring of Binding, Signet of Binding, Pazuzu’s Eye, Focused Mind Crystal, Archmage Signet, Arcane Storm Crystal, Heartstone, Red Witch Charm and most orbs.
  • Focused Mind Crystal and Red Witch Charm: +1 AP cap, down from +2.
  • Ishtar's Embrace: 30% chance to trigger, up from 20%.
  • Colossus Grip: changed from passive to active trinket with 10 charges and no longer uses 2 trinket slots. Removed passive bonuses.
  • Korgoth the Swift: 9 damage down from 10.

New items:

  • Animist Spell Blade (main hand dagger, Witch only): Each time you play a token, gain 2 magic damage for the current turn.
  • Blade of Norns (main hand dagger, Witch only): Each time you critical hit, gain 2 magic damage for the current turn.
  • Dancing Flame (main-hand dagger, Witch only): Each time you play a Fire Chant token, add the value to magic damage this turn.
  • Heart of the Storm (orb): Each time you deal damage with this weapon, you have a 20% chance to get a Magic Missiles token.
  • Eye of the Storm (orb): Each time you deal damage with this weapon, you have a 20% chance to get a Freezing Blast token.
  • Crystal Skull (trinket, Witch only): Gain weapon damage equal to your current magic damage bonus until your next attack.