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Client Patch 1.3.0
Game changes and fixes:
- The Starter Pack store item was replaced by Gold Chest, which can be bought repeatedly.
- Implemented achievements.
Balance changes:
- Parry activates if the weapon is ready at the end of the turn, even if it was used. It also applies multiple times per turn again.
- Backstab: 5-10 damage up from 3-7.
- Ambush: +10 damage when not Stealth, up from +4.
- Reinforce: cost 3 AP up from 2 AP.
- Thor's Hammer: 5-10 damage, down from 5-15.
- Seal of Reckoning: 5% crit per AP, down from 10%
- Arena Shiv of Mastery: gain 1 damage when Mastery triggers, down from 2.
- Steel Hilt: +2 start AP.
- Kurgan Blade: +4 damage, up from +3.
- Magic Barrier: cost 2 AP down from 3 AP and +1 start AP.
- Morgana's Veil: effect no longer stacks with itself.
- Muzrub: 35% critical chance, up from 30%.
- Scepter of Toth: lowered condition from 25 damage to 20 damage.
- Golden Kopesh: lowered condition from 30 damage to 25 damage.
- Vampiric Shard and Lesser Vampiric Shard: effect applies to next attack, instead of for the entire turn.
- Blood Moon: 20% critical chance, down from 25%.
- Wall of Montu: 2 damage over 2 turns, down from 3 damage over 3 turns.
New items:
- Kurgan Decapitator (2H axe, Berserker only): This weapon has +4 damage if you have less HP than your enemy, and -5 damage when you have more.
- Stalker Great Axe (2H axe, Berserker only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
- Stalker War Baton (2H staff, Witch only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
- Stalker Longsword (1H sword): For each turn you don't use this weapon, it gains 2 damage for the next attack.
- Stalker Hacker (off-hand axe, Berserker only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
- Stalker Shiv (off-hand dagger, Assassin only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
- Stalker Orb (orb, Witch only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
- Stalker Shield (shield): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
- Berserker Cleaver (2H Axe, Berserker only): Each time you critical hit, you have a 30% chance to gain Enrage until your next turn.
- Sorcerer Staff (staff): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
- Crusader Smasher (1H hammer, Crusader only): Each time you critical hit, you have a 30% chance to gain Last Stand until your next turn.
- Sorcerer Dagger (dagger, Witch only): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
- Foe Hammer (1H sword, Crusader, Assassin, Witch): While you are in your class special state, you have +5 magic damage.
- Stinger (1H sword): While you are in your class special state, your attacks cannot be blocked, evaded or parried.
- Last Stand Fortress (tower shield): Each time you block the entire damage, you have a 50% chance to reflect damage equal to your defense.
- Sorcerer Orb (orb): Each time you critical hit with this weapon, you have a 30% chance to gain Focused Mind until your next turn.