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Client Patch 1.3.0

Game changes and fixes:

  • The Starter Pack store item was replaced by Gold Chest, which can be bought repeatedly.
  • Implemented achievements.

Balance changes:

  • Parry activates if the weapon is ready at the end of the turn, even if it was used. It also applies multiple times per turn again.
  • Backstab: 5-10 damage up from 3-7.
  • Ambush: +10 damage when not Stealth, up from +4.
  • Reinforce: cost 3 AP up from 2 AP.
  • Thor's Hammer: 5-10 damage, down from 5-15.
  • Seal of Reckoning: 5% crit per AP, down from 10%
  • Arena Shiv of Mastery: gain 1 damage when Mastery triggers, down from 2.
  • Steel Hilt: +2 start AP.
  • Kurgan Blade: +4 damage, up from +3.
  • Magic Barrier: cost 2 AP down from 3 AP and +1 start AP.
  • Morgana's Veil: effect no longer stacks with itself.
  • Muzrub: 35% critical chance, up from 30%.
  • Scepter of Toth: lowered condition from 25 damage to 20 damage.
  • Golden Kopesh: lowered condition from 30 damage to 25 damage.
  • Vampiric Shard and Lesser Vampiric Shard: effect applies to next attack, instead of for the entire turn.
  • Blood Moon: 20% critical chance, down from 25%.
  • Wall of Montu: 2 damage over 2 turns, down from 3 damage over 3 turns.

New items:

  • Kurgan Decapitator (2H axe, Berserker only): This weapon has +4 damage if you have less HP than your enemy, and -5 damage when you have more.
  • Stalker Great Axe (2H axe, Berserker only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
  • Stalker War Baton (2H staff, Witch only): For each turn you don't use this weapon, it gains 3 damage for the next attack.
  • Stalker Longsword (1H sword): For each turn you don't use this weapon, it gains 2 damage for the next attack.
  • Stalker Hacker (off-hand axe, Berserker only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
  • Stalker Shiv (off-hand dagger, Assassin only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
  • Stalker Orb (orb, Witch only): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
  • Stalker Shield (shield): For each turn you don't use this item, your main weapon gains 2 damage for the next attack.
  • Berserker Cleaver (2H Axe, Berserker only): Each time you critical hit, you have a 30% chance to gain Enrage until your next turn.
  • Sorcerer Staff (staff): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
  • Crusader Smasher (1H hammer, Crusader only): Each time you critical hit, you have a 30% chance to gain Last Stand until your next turn.
  • Sorcerer Dagger (dagger, Witch only): Each time you critical hit, you have a 30% chance to gain Focused Mind until your next turn.
  • Foe Hammer (1H sword, Crusader, Assassin, Witch): While you are in your class special state, you have +5 magic damage.
  • Stinger (1H sword): While you are in your class special state, your attacks cannot be blocked, evaded or parried.
  • Last Stand Fortress (tower shield): Each time you block the entire damage, you have a 50% chance to reflect damage equal to your defense.
  • Sorcerer Orb (orb): Each time you critical hit with this weapon, you have a 30% chance to gain Focused Mind until your next turn.