Hello Sirs,
We have gathered more feedback and made some small improvements on different parts of the game. We also added a small placeholder story intro - to make sure everybody knows why S.I.R. is in the forest shooting other robots.
This will be probably the last update before the early access launch.
We are really looking forward to tomorrow. Wish us luck for a smooth launch :)
Patchnotes:
- Fixed a bug where enemies would get knocked back through collision walls and disappear
- Fixed a Bug where you could quit the game and spend circuits, you already used, to buy other upgrades again
- Added a placeholder text intro (needs status reset to view, will only be played once)
- locked cursor in full screen mode
- game will now pause if it loses focus (e.g. Tab out)
- Adjusted visibility for the 'not buy able' state at the merchant (if you have insufficient scraps)
- Weapon damage balancing
- Enemy health scaling balancing