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First Milestone

Hello fine sirs and madams,

today we present you the second update on Botlike's Early Access Road. We continued to work on the first milestone and are proud that we made it.

You can now merge items into superitems!
Well, to be sincere, right now there is only one superitem in the game: the Doomwatch.
Next patch in two weeks will bring more items, more superitems and possibly the first monsteritem.

Also this weeks patch includes the much requested inventory. There you see all your items listed, with descriptions on what they do. You can access your inventory by pressing „i“ on the keyboard and „y“ on gamepad.

How does merging items work?

A superitem needs two regular items, a monsteritem needs two superitems. When you obtain the second one it will automatically merge into the associated super or monsteritem. The newly merged item will still hold the effects of the previous ones and also will have its own effect.
Which items you are gonna need? This you have to find out for yourselves :)

complete patchnotes for version 0.2.0

  • integrated item merge, items can now be combined to generate stronger items. You will still keep the old items but a new one will be generated that has synergies with the old effects.
  • added new doomwatch item, this is the first merged item
  • added an inventory that shows your currently collected items with their accumulated stats. It can be opened with either "i" on the keyboard or "y" on the controller
  • added item grouping for super and monster items to the hud
  • added over 40 new deathmessages
  • added dash cool down time again (was missed when we reworked the HUD) and added a small flash when its done
  • moustache extension and capitalist gun now update their stack while they are active
  • the close combat enemies got their "enemy detected" speed increased from 0.1 to 0.5 seconds
  • fixed a bug where the guardian was not rendered while it should have been visible
  • improved game pad navigation for the merchant menu (was falsely selecting the close button between the second and third item)
  • fixed notifications showing above normal menus
  • fixed enemies moving out of the update area. (this fixes a bug where enemies could attack the player while he is waiting for the boss intro to finish.)
  • fixed a possible game crash with the oldmoney item
  • fixed a knock back bug that could push enemies through walls
  • old money now scales with the overall damage progress
  • inverted magnet now scales correctly with the overall damage progress (scaled twice before)
  • fixed a crash bug where we incorrectly used OpenGL 4.x functionality without checking if its available
  • some minor performance improvements
  • several minor fixes and additions in different tilesets
  • reworked all woodmaps. Some were unfinished, some textures were missing, some textures were mixed up;
  • fixed missing textures in several mountain maps
  • fixed jumper in mountain maps, they now have the correct size and can not be jumped over anymore
  • fixed wrong chest in one mountain map
  • removed rocketlauncher pickup in mountains, added new chest
  • changed duration of bodyparts and debris remaining in world down to 10 seconds from 20
  • fixed background parallax being in wrong layer
  • added new background parallax „ringcity“