Hello fine Sirs and Madams,
as announced previously we are currently working on the second of three levels. And you have to be a little more patient before you can try it for yourselfs. It will take a few more weeks until its gonna be finished.
But we dont come empty handed. We did some fixes and some little changes in balancing.
Also this patch will bring you a new opportunity to spend your found circuits. There is now a slot machine placed in the base, where you can spend circuits for a chance to win a weapon to start your next run with. Is it worth the risk? You have to find out yourself.
Complete change log of version 0.3.1
added slot machine to base. Starting price is 1 circuits. Price increase every time you roll until you win. After you win the slot machine is shut down and will reset the next time you enter the base
fixed some animations of guardian after updating spine
changed guardian jump now has throwback instead of knockback, and also a lot stronger
changed guardian foot stomp, now a lot stronger
changed guardian phases. Second phase starts after losing 40% hp, third phase stating after losing 70% hp
changed healing station in guardian map, now heals only 50 hp instead of 100
removed a champion spawn point on a position were they always got stuck
changed champion spawn points. There should no longer spawn flying champions in narrow montain areas. larger caves are still not save!
fixed champion particles effects, should now work properly
changed the way champions spawn mobs around them, this should improve the overall feeling
champions healthbars/sound will now dissapear if you move far enough away from the champion
fixed propertys in music triggers
added new music trigger for tutorial
fixed background layers
removed Hoverbot from the first level (it will be reintroduced with a new mechanic in the next level)
changed ammopack count: rockets raised to 10 from 5 and plasma raised to 30 from 20
doomwatch now stuns the whole visible area