Hello there,
We implemented an exiting new system: Champions (aka. Elite mobs)
It brings randomly spawning Elite mobs, armed with random abilities from a growing pool (means we have planed to add new abilities in future updates).
This new types of enemies will give you a totally new challenge - and of course reward you with fine loot once you manage to defeat them. But be aware: They never come alone.
Patch notes:
Bug fixes:
- Wrong enemy hit point scaling
- Fire rate for weapon levels fixed
Implemented Champion system
- Added champion enemy variant for different mobs
- Created pool of champion abilities:
- Runner: Runs Faster
- Brutal force: Raised damage output
- Powered armor: Enhanced armor
- Sharpshooter: High critical hit rate
- Improved main frame: More hit points
- Specialist: Has high armor piercing
- Implemented new champion spawn system:
Champions will be spawning randomly with a raising chance over the course of one level.
Furthermore, we want to communicate that we will start to work on the second level - starting today. Which include new enemies and of course a new boss at the end of the level, for you to kill or get killed by.
The new level includes new assets and mechanics and therefore will take a little longer than previous patches. We plan to make small adjustments and bug fixes along the way. We estimated roughly two months till the new level is finished. In this time frame we will patch the game irregular.
We are really looking forward to bring you exiting new content in the next Year!
Greetings from team Binji.