Hello fine sirs and madams,
the first week in early access was a real blast for us. Lots of great feedback, constructive suggestions and so many lets plays, streams and reviews. It was overwhelming.
Thank you guys so much!
On the other hand it was a lot of work, too. Fixing bugs, communicate with players, streamers and media and continue our work on the game. But we managed and so today we bring you the very first update in the early access phase.
We are working hard on the first milestone, but it is quite a bit of work, so there still will be no item merge in this patch. But the new HUD is implemented, along with new notifications. Both are work in progress, though. Also, several bugfixes have been made and 5 new maps are added to the rotation.
Patchnotes for version 0.1.1
- Added 3 new maps to forest biom
- Added 2 new maps to mountain biom
- Reworked HUD, new assets, new placement
- Reworked pickup notifications, new assets, new placement
- Added a combo timer to show how long you have left until your combo runs out. The combo gives a damage and crit boost (both up to 50% on level 12)
- Fixed typo in tutorial
- Fixed mustache extension, duration and visual effect now have correct (same) duration
- We got some crash reports from people who had insufficient OpenGL versions or even no OpenGL driver installed. This was detected by the game but we crashed anyway. Now we show a message box with the reported errors and a possible solution.
- The damage numbers now show un-clipped values. Previously the damage/heal was clipped to the effective value (e.g. the enemy had 5hp and you did 25 damage, only 5 was shown).
- Added a low ammo warning that occurs before you run out of ammo. we currently set it to the size of one ammo pack (5 rockets, 20 plasma, 50 gatling, 15 shotgun and 10 rifle shells) but that may change.
- Fixed the health/ammo rebuy bug where it was possible to buy ammo/health infinitely if you had the money.
- Fixed a crash bug when the player died while opening the merchant
- Upon opening the merchant, all player actions now stop (e.g. movement and shooting)
- Changed the spikes mechanic to remove the bounce deadlock. Spikes now have a one second delay until they to the next damage/knockback. We kept the damage the same for now.
- Added a knockback immunity to allow the player to escape situations where he would previously be bounced from enemy to enemy
- Pickup tool tips are not shown for merchant purchases anymore
- Removed max ammo from the game. Previously the max ammo was bound to the weapon level but that created unfair situations when you find weapons late into the game
- The max combo level was broken and got fixed. The maxlevel is now 12
- The Old money item now triggers aggro if you do damage with the money
- fixed Capitalist Gun, now effect should be correct at +5% crit, +10% attackspeed and a duration of 5 seconds
- changed Landing Pods, raised health to 2000hp for landing pods in graveyard (before guardian) and raised to 800hp for landing pods spawned by guardian