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Club Environment – Progress Report

Since I know a lot of you are eagerly awaiting the next update, which will include the brand new club environment, I thought I’d give you all an update on the progress so far.

The last couple of weeks I’ve been mainly focused on programming a system that analyses the audio signal from the mixer in real-time, to detect beats and energy transitions in the music.
This system will drive all the sound reactive light and visual effects inside the club environment. For example, the colors of the lights will change depending on the energy of the track that’s playing, dimming to warm and soft tones during quiet interludes, to then abruptly change into bright and vivid hues when the beat drops in again.

Here’s a short video showing the new system working its magic in an early version of the club environment: https://youtu.be/JeHTUlQXVmM
For now I’m quite happy with how well the system works. It can adapt to different genres of music and is rather versatile. I will probably keep working on the system after the first iteration of the club environment has been released, to further improve its accuracy and reliability.

Before starting work on the sounds reactive lighting system, I designed the basic layout of the club environment. I tried many different iterations, trying to find a space that feels and looks good from a VR perspective, while keeping in mind performance constraints. The current design I’ve settled on has a strong underground vibe and is heavily inspired by Berlin clubs located in old industrial buildings.

The next couple of weeks I’ll be working on adding details to the club environment as well as adding more lighting and visual effects. If you want to stay up to date with the latest developments, I suggest you join the Vinyl Reality Discord Server!