General
- Chests and missions now get reset on game completion
- Increased gold cubes despawn timeout from 15 to 60 seconds.
- Increased the radius the player uses to collect items from 1.4 to 2 meters
- Fixed a bug where players could get stuck trying to collect a recipe scroll
- Fixed the store bug which wouldn't show the correct amount of gold
User Interface
- Text Notifications now scale correctly with different resolutions.
Levels
General
Traps
- Axe pendulum and saw trap now only cause 70 damage on impact, down from instakill
- Spike trap damage lowered
- Stomp trap and fire trap unchanged
Jurassic level
- Checkpoints updated
- Increased thickness of a doorway's navigation mesh obstacle
- Put one door sound in the mixer
- Made invisible colliders ignore raycast
- Removed underwater fog in "magic" pond in cliffs for better visibility
Weapons
- Upgraded bows with projectile count, they now shoot all the arrows with the same force.
- Fixed some instances where assigning weapons to slots wasn't saving properly.