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v.1.0.1 Patch Notes

General

  • Chests and missions now get reset on game completion
  • Increased gold cubes despawn timeout from 15 to 60 seconds.
  • Increased the radius the player uses to collect items from 1.4 to 2 meters
  • Fixed a bug where players could get stuck trying to collect a recipe scroll
  • Fixed the store bug which wouldn't show the correct amount of gold

User Interface

  • Text Notifications now scale correctly with different resolutions.

Levels

General
Traps

  • Axe pendulum and saw trap now only cause 70 damage on impact, down from instakill
  • Spike trap damage lowered
  • Stomp trap and fire trap unchanged

Jurassic level

  • Checkpoints updated
  • Increased thickness of a doorway's navigation mesh obstacle
  • Put one door sound in the mixer
  • Made invisible colliders ignore raycast
  • Removed underwater fog in "magic" pond in cliffs for better visibility

Weapons

  • Upgraded bows with projectile count, they now shoot all the arrows with the same force.
  • Fixed some instances where assigning weapons to slots wasn't saving properly.