Hello Pilots,
Now that DRL High Voltage's Early Access has come to a close, the sim enters full release as: the DRL Simulator. Starting today the DRL Simulator will be available for purchase from the Steam store for $19.99. Early Access players can purchase at the discounted price of $14.99 until December 1, 2017 from within the game. No new download will be necessary, just follow the onscreen prompts from the Purchase menu.
The DRL Simulator offers players the best full featured FPV racing simulation on the market. Already a pilot? Head over to multiplayer and compete against the world's best players. Just want to practice? Sharpen your skills in freestyle. Interested to see how you'd do on a real DRL race track? Test your mettle on maps modeled on real world courses featured in the 2016 and 2017 seasons of the Drone Racing League. Never flown a drone in your life, but always wanted to learn? Try the ever expanding training quests, packed with missions designed to take any player from rookie to rockstar.
Starting on November 15, 2017, the 2018 DRL TRYOUTS will launch exclusively from the all new DRL Simulator. Compete against pilots from around the world, all while vying for a chance to earn a contract to race as a professional DRL Pilot in the 2018 season.
And coming this December, tweak and customize your drones in your very own Drone Workshop. Drones like the Racer2, Racer3, Hedwig, Mifune, and Tweaker.
It's time to join the challenging, but rewarding, world of FPV racing. Welcome to the DRL Simulator.
Release notes follow below:
Maps
- Munich Playoffs
UI
- Purchase card/menu for Early Access players, allows Early Access players to unlock the full game
- Drone Selection on Multiplayer Room Screen
Missions
- 5 star scoring system
Replay
- 0-9 Keyboard shortcuts for selecting targets
- Improvements on camera input for video capture
Multiplayer
- Drone selection for Freestyle/Race
- Major improvement to Interpolation (Much smoother now, even with coarse pings)
- Room Master can now spectate
Bugs
- Several fixes and improvements from community feedback