
Hello Pilots,
We’ve got a huge update that we can't wait to show you. The team has been hard at work on some new features that we think you’re going to really enjoy. Here’s what you can expect from DRL Simulator 2.3:
Map Editor
We are pleased to release our Map Maker and excited to see what kind of maps you all make.
- 200+ Assets/Objects to Create Race Tracks and Freestyle Playgrounds.
- Many existing DRL gates, MultiGP Gates, traditional gates, Set props from the IRL DRL Season. Trains, Cars, Planes, too many to list off here.
- A Brand New Scene/Environment - The Field!
- A beautiful meadow surrounded by mountains, the perfect patch of grass to begin creating your own tracks.
- Thousands of Cubic Feet/KM of building Space
- Choose the time of day. Race in the Sunny daylight or create your Neon paradise under the Night setting.
- Professional Workflow
- Move / Rotate / Scale objects by Mouse, Keyboard, or Properties Panel
- Precise control via Properties Panel, down to the very decimal
- Auto Save
- Access control (Public shareable maps listed under the Community Maps Card or Private maps)
- Support for Metric and Imperial units of measurement
- Layout Tools for object grouping
- Align
- Distribute
- Orient
- Race Layout Tools
- Create Gates and Race Logic
- Simple and Efficient Graph Flow (Just like Connect-The-Dots!)
- Lap Support
- Play Mode
- Test your maps in the Editor
- Freestyle and Race modes supported
- Easy Storage
- Maps are kept in our database so no extra storage space needed
- Custom Map Cards/Thumbnails
- Line up the perfect screenshot for your map card
- Metrics and Rulers
- Move objects with millimeter (0.039 inch) precision
- Rotate down to the degree
- Grid helper overlay
- Rulers and Measurements between objects
- Customize your Assets
- Gates, Cones, Neon tubes and other assets in the Map Editor have additional color selectors, making color selection a breeze!
- Navigation
- Fly the camera with 6 degrees of freedom
- Orbit around Objects
- Instant move to selected Object
- Pan across the screen
- Environment
- Change the lighting in our all new The Field map
- Choose from Sunny, Night, Cloudy, and others
- Performance
- Keep track of Object and Triangle count for optimum performance
- Enable or Disable Static Objects in the Map for better performance and a cleaner Map
- Intuitive
- Helpful tooltips and Hotkey Hints to assist new users
- Video tutorials coming soon!
Community Maps
Take the map you just made and share it with the world. Our new Community Maps browser may just help you find your new favorite map.
You can:
- Manage your Maps
- See the Top Rated or Most Voted maps by the community
- Copy Maps you like and tweak them as you see fit
- Check the Leaderboards on Public Maps
- Fly in dedicated areas for MultiGP Maps, All UTTs included, with many additions including the Regional Qualifiers and Finals from various years coming soon...
Unfortunately, due to the scale and complexity of this update on our servers, our leaderboards will be reset.
Community Drones
Share your drones with the community is now easier with our new Community Drones page. Drones can be set to Public or Private visibility in our Make Drones menu, just under where you name it. Just like our Community Maps, you can rate and copy drones from the Community Drones menu and further tweak them.
Community Tunes are going away, Custom Physics will now be saved to the drone itself. Custom Drones will be labeled accordingly.
Garage
- Added 4 additional Motors and 9 new Props
UI Updates
- Main Menu updates
- Quality Settings Tweaks
Bug Fixes
- Controller Setup Tweaks and improvements to Advanced Controller Setup
- Fixed issues for some users using Windows 10 Educational Edition
- Various other fixes with Crashes and Freezes
As always, we are constantly trying to improve the Sim and make it the best experience it can be. If you find any bugs or have any questions about features, please let us know in the Discussion section of our Community Hub here on steam or submit a ticket to our Help Desk.
Thank you so much for your continued support of our game!
-DRL Simulator Team