Hello everyone, we hope you all had a wonderful holiday!
An unexpected announcement today as we are delaying Stone Rage to Q1/Q2 2018. Unfortunately our long time programmer left the team shortly after our December announcement. The team has been hard at work trying to find a replacement but it has taken longer than expected as we have to first find someone and then get them brought up to speed and to a point where they are comfortable enough working on Stone Rage and with our team. This certainly is not what we expected and not what we wanted.
When we have our programmer up and running we will be able to implement any last minute features but most importantly work out any of the remaining bugs that we are aware of. One thing we are adamantly against is launching Stone Rage in a buggy state. We understand that with a game as large and complex as Stone Rage that bugs and other issues will exist, but we are taking whatever steps possible to minimize that before launch.
On a positive note, the rest of the team is using this time to work on their respective roles. Our level designers are adding more life and detail into the world, we are optimizing the game more and more, and some of the features we are excluding at launch are being further designed.
We apologize that we haven't been more vocal lately but expect more updates and we appreciate everyone's patience. We look forward to seeing you all in Stone Rage!