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May/June Recap

Hello everyone, we wanted to take some time to let you all know what the team has been working on for the past 2 months and why we have only just started to roll out testing. We know that you are all very excited to get your hands on Stone Rage, and trust me, we are excited for you to jump in as well. However! The last thing we want is to throw this game out in the wild with the hopes of making a quick buck. We don't want Stone Rage to be extinct on arrival and so we are taking as much care as we can manage to iron out any wrinkles that we can.

Now that the general stuff is out of the way I want to give a little more information on what exactly the team has been working on. We have locked our programmer in a basement with a computer and aren't letting him out until everything is ready. Okay, not really, but he has definitely been working extremely hard. He has been knocking out bugs every day and getting Steam integration and our servers running perfectly (or at least as perfectly as we can until thousands of people try to jump in). He has been pulling some late nights for us and I'm sure he is feeling the pressure. All while I've been thinking of ways that I can make our Steam announcements more interesting!

Getting away from programming, the rest of the team has continued to keep busy. We have worked on more level design, adding more items and filling out the world. Without proper large scale testing it will be hard to determine which areas need more work so... we really need you! Aside from that, our artists have continued working on more models for the game, adding more depth and diversity to our world. A trend we hope to continue well into Early Access.

In order to get keys for early-testing of the game join our discord channels at https://discord.gg/pbz4AqP