Hope everyone has Stone Rage on their list of games to play this year because unless all of our computers and servers simultaneous combust, 2019 is the year we make it playable for everyone. But! Before we hit that point, we will hit another period of closed testing and this session is coming soon. I have been told to order a bunch of Steam keys and get ready to hand out to our community for testing. We are waiting for some final fixing, tinkering, and bug squashing before we start to invite some more people into our largely admired and envied “Testing” channel. Okay, the name isn't very catchy but that doesn't matter, we're handing out keys to play Stone Rage with all of the developers and existing testers!
Let's bring things back down just a bit. This isn't the ready for release, top of the charts version of Stone Rage... at least not yet. This is by all definition of the phrase, an Alpha test. A lot has changed in the last month, two months and even longer. The holidays for us mean family, food and gifts, much like all of you. It also means no work which actually means everyone just works more on Stone Rage. We've hit a great stride in our development and we want to keep it up! We need more help from our community to find any bugs we haven't caught, to help us stress our servers and see if we can push that performance to aching lows. Once in, you'll be in for the duration of development before we launch onto Early Access so you will have constant access to the servers and any updates we push.
If you are interested, here is the link to our Discord channel: https://discord.gg/pbz4AqP
Join our Discord, keep an eye out for any announcements that should be coming soon.
On a closing note, I'd like to update everyone a bit on the development side of things, a lot of minor changes have occurred lately as well as some bug fixes that aren't quite worth mentioning here but it all leads to a greater overall experience. Aside from all the minor stuff;
- We've had some UI changes that give a cleaner look.
- We've begun updates on our construction system and are adding in some new structures that are shaping up quite nicely.
- A lot of the ranged weaponry has been implemented back in and are working great, of course we will continue to tweak it.
- Our designer has continued work on the new map and our early revisions are already looking quite good. I can't wait to show everybody more as we continue into the year.
- Implemented some quality of life crafting changes which means the crafting system should be pretty close to finished.
I may be missing some things but this was the bulk of changes from December. This isn't meant to function as a full change log but I wanted everyone to have a good idea of how things have been progressing.
Happy 2019 from all of us at Mountainwheel Games!