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Patch 1.2 – January 24th, 2019 – Part 2

Miscellaneous

  • Stone capital and Wooden capital: post-process visual effects and FXs have been added to stress the current alignment. Resolution: fixed.
  • A typo in the name of a voice file could make the Rest scene too long. Resolution: fixed.
  • Lamashtu added to the encyclopedia.
  • Localization \ text fixes.
    • A lot of text fixes in dialogues.
    • New pack of localization fixes for FR, DE, ZH.
    • Improved consistency in German terms.
    • Rod of Undeath item had no Russian translation. Resolution: fixed.
    • Armor of Wealth had an incorrect enhancement bonus stated in Russian description. Resolution: fixed.
    • Provided a RU description for the Ring of Improved Proficiency.
    • Clarified the description for Precise Strike in RU.
    • Fixes to texts in the "Inspect" screen.

  • General visual improvements in the following areas:

    • With the shadows set off, some areas had overexposed models. Resolution: fixed.
    • Houses could be missing on the Map at the "Varnhold" area. Resolution: fixed.
    • Barbarian outfits have been improved at the "Six Bears Tribe" area.
    • Lamashtu cultists' outfits have been improved.
    • Lumberjacks at the "Overgrown Pool" area didn't look right. Resolution: fixed.
    • Village vendors don't share Verdel's appearance anymore.
    • Improved the appearance of the "Ancient Tomb" area.
    • Jamandi's Throne Room (fog of war).
    • Visuals for building slots have been improved.
    • Lizardfolks Village (lighting).
    • Hunting Lodge (lighting).
    • Stag Lord Old Camp (environment improvements).
    • Vordakai's Tomb (environment improvements).
    • Improved lighting in one of the houses that appear when a settlement is built in the Outskirts.
    • Wilderness Encounter (daytime lighting).
    • The dis-upgraded capital (nighttime lighting - the torches were too bright).

  • Other visual fixes and improvements

    • NPC animation issues in the Tavern are fixed.
    • Dead monsters' lighting now adjust to their environment.
    • All creatures interact with FluidFog now.
    • Dragn the artisan doesn't share Harrim's appearance anymore.
    • Short bow looked incorrectly when worn on the back. Resolution: fixed.
    • Wind was not working properly in some scenes. Resolution: fixed.
    • The color of the class costume could be reset to blue (the default one) for multiclass characters. Resolution: fixed.
    • Scimitar and dueling sword scabbards were upside down. Resolution: fixed.
    • Halflings didn't know how to hold a spear. Resolution: sent them to the drill sergeant.
    • Some AoE spell effects have been adjusted.
    • Oversized Character Asset - Dwarf Fighter. Resolution: fixed.

System

  • Loading times have been significantly reduced.
  • A new setting: by enabling "Improved Kingdom Loading Times", you can now significantly decrease loading times in kingdom management screens at the cost of higher RAM and VRAM consumption.
  • Made sure save files do not accumulate unneeded info over the course of the game. This can make saving and loading marginally faster, especially in the later chapters.
  • Several improvements have been implemented to address "crash on startup" issues.
  • Steam Cloud synchronizing worked incorrectly if total save files volume exceeded 500MB. Resolution: the newest saves now replace the old ones in Steam Cloud. Local saves remain intact.