Hey there!
Here we are again, with some big fixes. We got reports of clients disconnecting during map transitions, and we hope that this issue is finally dealt with. We wish to apologize for the struggles we had with this, Unreal wasn't very helpful in this particular case! :)
- fixed that map transition thing
- fixed bug when pausing as a spectator
- fixed platform movement since the addition of new flight modes
- fixed machine gun click sound which wasn't spatialized
We are also working on bringing Pelis (the prototype map) to life, so expect an update with new content soon!