We're currently focusing on getting the core mechanics done for the early access launch, and because of that there are fewer content changes this time around.
A big change though is that you now got Object Targeting. This means that you can either select an enemy by left clicking on it or TAB between targets, and then either use a hotkey on your action bar to cast a skill, or hit "v" to melee/ranged attack the selected target.
We've also re-implemented quest system features, but we are waiting with activating the story line until for when we hit Early Access.
We hope you will enjoy testing the game tomorrow (which starts at 00:00 PST / 03:00 EST / 07:00 UTC / 08:00 CET), and as always we appreciate your feedback and bug reports! :)
Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoast
Changes
- Implemented Object Targeting (see notes above).
- Quest updates (no main story activated).
- Added the ability to add multiple servers for launch.
- Turned Halloweed ghost into a pet.
- There are now mana versions of Fish.
- You can now select what type of information you want shown in the general chat tab.
- Hovering over another player with vanity items on them will now show their actual equipment.
- Added notification to group chat when a group invite is sent by the leader.
- Added graveyard to Clearwolf.
- Albahr Blacksmith now sells more enchanted arrows and snare traps.
- Potions now have their duration in their description.
- Players are now informed how to open the social menu when getting a friend request.
- Treasure Keys now stack to 15.
- Rubies now stack.
- There is now a circle that shows the casting range of the spell you want to cast (added last alpha test).
- Scroll of rebirth is no longer usable in combat (changed last alpha test).
- Increased the stats/skill reset in the GUI from max level 5 to 10 (changed last alpha test).
- Ears are no longer sellable (changed last alpha test).
- Increase size of interaction spheres around woodcutting stations (changed last alpha test).
Bugfixes
- Fixed the visual radius for casting non-aoe spells (it was too short).
- Fixed so the grass will no longer turn black during the night.
- Adjusted some trees in Westmallow and Nora that were sticking out of the ground.
- Fixed aspect ratio of Mineral Ruins loading picture.
- Dropping items in the No-Risk PvP Arena should no longer have them fall through the floor.
- Gathering SFX no longer plays twice on successful attempts.
- Boss in Crimson Catacombs will now drop a Ruby from time to time.
- Timestamps no longer changes color from time to time.
- Whirlwind can no longer hit players outside the level restriction limit.
- You can no longer gather two things at the same time.
- Corrupt Arrow and Dire Arrow now show what their effect does.
- Enemies should go back and forth less often when casting spells at them from far away.
- Sometimes, the scrollbar wouldn't show in a vendor window even if they had more items than what fit in the window.
- The graphical quality settings should no longer have the visual appearance of reverting from Medium to Low when restarting the game.
- Reset button in "Stats" now works (fixed last alpha test).
- Sit and Dance emotes are no longer mixed up (fixed last alpha test).
- Florin Arena chest no longer spawns under the arena floor (fixed last alpha test).