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Patch 0.2.3a

Changes

  • General
    • Randomizing your character appearance during creation / redesign will no longer change your character's or fairy's gender
    • Reduced number of elites at the Brimstone Caverns dungeon entrance
    • Added Guild Bank NPCs to Seven Oaks, Nora and Clearwolf
    • Added a few items to General Goods vendors in Clearwolf and Wyntervale

  • UI

    • Added dungeon icon info to World Map help box
    • UI windows can now be brought to the front of other windows by clicking on them
    • Trade Skill nodes now only display 'required' text when you do not meet the requirements
    • Added an option to display your world coordinates on the minimap (Gameplay Settings)
    • Added an option to toggle guild member positions on the world map

  • Effects

    • Electric spell casting effect color is now teal instead of yellow (was too similar to holy spell color)

  • Dungeons

    • Brimstone Caverns
      • Increased spawn chance of Rare Mob and Chest tiles


  • Items

    • Added Reinforced Runic and Meteore Dagger Recipes

Fixes

  • General
    • Canceling the logout timer will now stop the logout timer correctly
    • The Florin Fields Race will now properly save your best time
    • Made some tweaks to combat, specifically when mobs are leaving a fight
    • If an enemy is killed in unwalkable areas (Phat Bunny in the water for example), their loot will be spawned at the enemy's spawn point instead of their death position
    • Enemy mobs are now affected by damage reduction status effects correctly
    • Fixed Mithril Skinning Knife icon and model

  • UI

    • Trade Skill nodes now display requirements again (but only when necessary)
    • Dragon Sight skill tooltip now displays effect description
    • Offline group members are no longer shown on world map
    • Moved Mouse and Keyboard rotatoin speed settings under the Camera header in the options menu (was slightly confusing what those values were controlling otherwise)
    • Fixed some friends list UI issues

  • Audio

    • The audio on Sprinker's projectile effects are now correctly controlled by the sfx volume setting
    • Sfx volume no longer affects Ambience volume

Test Realm Only

  • Added teleport scrolls to test realm vendor
  • Added a few test enemies near Brightwyn (level 10 - 60)