In patch 0.2.2, we did some adjustments to batch crafting. The change appeared to divide the player base; some liked it and some disliked it.
We have spent time investigating the time it took to level, and saw that crafting and gathering took a bit longer to level compared to Combat.
To fix this, we're giving batch crafting 25% XP. If you now batch crafting base material and then manually crafting armor (for example), and we've also increased the XP given from gathering.
We are aware that some of the tradeskills need a bit of work. Alchemy, Carpentry and Cooking will for example need some altering to make them more equal to say Blacksmithing in terms of leveling speed.
We also added a "Repeat" checkbox to the manual crafting window, allowing you to repeat your previous craft without going through the menus.
Changes
- You now get 25% XP by using batch crafting.
- There is now a "Repeat" checkbox on the craft window, if this is checked the craft window will reopen itself again.
- Trade skill XP doesn't get cut down as much after T4 now.
- Removed Glue requirement from Leather, and removed Glue recipes.
- Adjusted recipes so armor pieces require the same amount no matter the trade skill.
- Added more T2 fish nodes at Old Mill.
- Added T3 fish nodes at Port Durville.
- Added T4 fish nodes at Florin Lake.
- Sort button in bank tab now only sorts the current tab.
- Item information is now shown when hovering over an item on the ground.
- If a node wasn't looted in X hours, respawn it (to avoid nodes being stuck in places nobody can reach).
- If you have normal items equipped as cosmetic items, you will now drop both a normal item equipped in a cosmetic slot and a normal slot. This is to fix the issue where you could put trash items in cosmetic slots to lower the chance of dropping your good items.
- Racing tokens look different from participation tokens.
- Tooltip is now hidden on click in inventory / equipment slots.
- Made the terrain around Florin Lake easier to walk on.
- Removed additional materials needed when doing cooking (such as "Butter").
- You should now fail less often when using gathering nodes.
- Added information from your wisp when there's a free reset of your allocated stats/skills.
- Fixed issue with loot station spawns in Hundred Trees Forest (they sometimes spawned outside map)
- Fixed issue with some T5 sheep spawning by Old Mill.
- Added new Achivement as per Aceoftrade's Patronage (as well as an NPC and a weapon name).
- Enabled town portal in Kinborough again.
- Made One Eyed Bat pet double in size.
- Fixed spawn timers for bosses in NML.
Bug Fixes
- Group XP is calculated correctly again.
- You can now properly cancel heal/buff requests on players, so you should not get stuck chasing forever.
- Lock cursor now locks the cursor.
- If you shoot dire arrow, you no longer get stuck in the casting animation.
- Minimap zoom level is now saved and loaded correctly.
- If someone heals you as you take fatal damage in PvE zone, it no longer classes them as the killer and you drop items as if you were in a PvP zone.
- You should no longer respawn at the wrong graveyards if dying in Spider Peak or Howl Tower.
Some of the stuff we're currently working on
- Adding additional weapons to the global drops.
- Adding more things to No Man's Land.
- Adding more skills.
- Adding more quests.