When we started creating Tale of Toast, we set off with the mind that it would be possible to have a no-rule open world PvP MMORPG. We've made a lot of changes during our three years of alpha testing (initially it was no limit PvP right off the bat with no guards, for example). From feedback, testing and such we have come to the conclusion that while this concept is great in theory, it didn't (for us) turn out as good in practise.
Having conducted exit interviews, we have come to the understanding that a lot of the players leaving the game really love the game and love playing it, but they don't want to play with constant risk of dying to another player.
Because of this, we will be implementing some changes when Patch 0.2.2 hits:
- There will be a brand new dedicated PvP zone that is extremely large (not yet visible on map), the "No-man's land", where players venture when they want to partake in PvP. Nobody is forced to go into "No-man's land", but there will be rewards such as higher concentration of trade skill nodes within this area given the risk of heading out there.
- All zones will have PvP disabled by default.
We know that some of our players enjoy the constant risk of being killed as well as enjoying the entire world being open world PvP, and we are more than willing to embrace and continuing to support this on a server dedicated to this, if there are enough players interested in it.