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Beta Update March 9th

Hi

Another busy week is ending with a new beta release! Here's a quick overview of what's changed:

60Hz Mode:
- The game defaults to 60 Hz mode, and all known issues have been fixed.
- Fixed camera in fan
- Fixed train stopping incorrectly
- Fixed vegetation painting in editor

Map:
- Improved performance, so it should run smoothly for everyone.
- Rendering fixes.
- Added Cassette display when expanding a level
- Added Graffiti display (when you've collected it)
- Added Powerup display (when you've collected it)
- Adjusted Main Game map slightly

Audio:
- Fixed some incorrect mixer settings (wall jump audio and more)
- Added arm swing audio
- Adjustments to danger music

Levels:
- AirStreamTower - Umbrella respawn fix
- PogoJump - Fix for counters

General:
- Added additional Analytics events
- Added setting for frame dropping or not (may not work 100%)
- Performance improvements
- Disabled map/overview in powerup sequence
- Disabled map/overview in outtro sequence
- Disabled map/overview while driving
- Default to 1280x720 fullscreen when starting the first time.

Rendering:
- Fixed "Counter" to display number correctly
- Created actual models for Tower parts
- Improved rendering of Depth Of Field
- Improved rendering of light volumes
- Improved dithering on character transparency

Next week will be all about getting the intro sequence going, and some minor fixes to the starting flow of the game, based on all your lovely feedback!

Please let us know of any issues you encounter, and keep sending us feedback via email ([email protected]) or on the Beta Discussion forums here!

Have a great weekend!