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Beta Update - April 6th

Yes, it's time for another beta update! This time your disappearing box problems should be fixed along with a ton of other things.

Thanks to everyone who send us bug reports and feedback. Keep it coming! If you have specific issues or need to be contacted about your issues, please send a mail straight to [email protected].

Also this week we did a small interview with GameAnalytics about the development of Youropa. You should check it out here:
https://gameanalytics.com/blog/decade-dreaming-frecle-youropa.html

Here's a list of changes:

New Stuff
- Resetter object that can be used to reset physical objects and more (yes, we needed it to fix a few of your issues :) )
- Reset Level menu option to reset a level to it's original state. This shouldn't be needed, but it's there in case we overlooked something.
- Larger Container to fit bigger stuff inside

Level Fixes
- One Box Island fix for deadlock situation
- Rainy City Center End fix for deadlock situation
- Cams And Boxes respawn fix
- Flying Fans fix for deadlock situation
- Elecrtic Pistons fix for possible cheat

Performance Fixes
- Faster startup
- Customization startup time improved (there may still be a slight lag but should < 0.3 seconds)
- Customization performance fixes.

Gameplay Fixes
- Cassette, graffiti and powerup counting should now be stored correctly (No more double tape collection / achievement cheating etc.)
- Map shows correct collection stats at all times.
- Overview is disabled during Game Over
- Rain check is done with a larger radius, so thin gaps above you won't give you damage.
- Dog checks if it's about to jump through something before attacking you.
- Dog resets more robustly (possible fix for crash)
- Map selection is correctly depth sorted.
- Starting a level from the map will move you to the latest checkpoint / portal you've entered.
- Collision fixes on Gothic assets and Powerup Platform.

General fixes
- Settings changed Rumble option to a slider (for XBox One controllers)
- Settings added "Invert Y-Axis" option instead of putting it inside the layout selection.
- Settings removed some redundant control options.
- Removed text below brushes in customization menus.
- Check if Depth Buffer format is supported before creating render targets, and fall back to other versions if it isn't (largely untested)

Visuals
- Deep Button rendering fix
- Background fixed texturing of tall buildings and more.
- Chimneys now render correctly (and don't flicker any more)
- Power Up Platforms new model + texture
- Car new model + texture (WIP)
- Shop facades rendering fix
- Wires has correct ending
- Gothic Tower rendering fix
- Gothic Window rendering fix
- Windows fixed light leaking on back
- Character doesn't jerk when landing after a fast long jump
- Character doesn't jerk after being painted

Keep the feedback coming!

Have an amazing weekend!