Patch v0b.01.00
Wow! It’s been 7 weeks since the launch of Carried Away into Early Access and it has absolutely flown by! It may have been radio silence from us for the past few weeks, but by-golly we’ve been busy.
We have been hard at work engineering a fleet of snowmobiles just for you and our explorers have carved out 16 new levels in a new region known as The Jimmylayas.
Keep reading to get a detailed update of all the changes we have made to Carried Away, or dive on into the game to see for yourself!
Feedback
We want to hear from you! Report ideas, bugs, or other suggestions to Reddit or the Steam Forums. Or you can come chat with us on Discord! We’d love to hear your thoughts.
Snowmobiles
We have added snowmobiles to the game based on popular demand from the community. Snowmobiles offer a new and exciting challenge! Find the right combination of driving style and construction to tackle the mountains. Blue, Green, Purple, Yellow, and Orange.
Improved Rope Material
- You can now connect the rope to the environment and no longer need to connect it to a foundation point
- Max rope length has been increased by 50%
In Game Gallery
You can now save and watch replays directly to the in-game gallery. Filter by level, budget, pass, or fail and learn from the rest of the community. Then vote on your favourite replays!
Balance changes to jumps and their supports
We have made changes so that jump materials are more suitable and playful for jumps, bridges, and snow mobiles collectively:
- Jumps weigh less but aren’t as strong
- Supports are weaker
- Force is now averaged over a small period of time to make the jumps and supports more flexible and receptive to impact. This should make high speeds and jumping less likely to break the jumps whilst heavy objects will still have a significant effect on jump materials.
The Jimmylayas
6x Snowmobile levels, 2x Gondola levels, 3x Chairlift levels, 3x Jump levels,1x Drag Lift level, 1x Bridge level
Campaign levels have been rearranged to smooth the difficulty curve, so make sure to check back to previous maps and complete all the levels!
Improved statistics
Analyse where the most tense moments were when testing your structures and compare it between runs. Use this information to improve your structures design.
Easily see how you fared against the rest of the community using the histograms and filter the scoreboards to show only those who succeeded at getting the trophy achievement.
Other noteworthy changes
- Building near or behind an object such as a tree will now temporarily make the object transparent
- Default camera settings have been improved to give a better view of what's happening
- Changes to terrain generation - smoother and more predictable skiing down mountains and collision with rocks
- Performance improvements when many things break at once
- Improved the instant replay tool allowing you to capture the best moments with less editing
- Jump supports now collide with trees for consistency
Thanks so much for your support! We will continue to add new features and fun to Carried Away. We welcome your feedback, so come and have a chat with us on Discord, Reddit, or on the Steam Forums.
- Jonny, Will, and Andy