Hi everyone,
You will find below the change log for Tales Of Glory V1.1.0
New features :
#1. Extended Demo : It's now possible to play a full level in the demo
#2. Order System : New order system with visual indication. Check tutorial for detail.
#3. Key Binding (Support for Voice Attack) : Unit selection menu is mapped to keyboard 0 (all), 1, 2, 3, 4, 5, 6 (same order as unit selection menu). The 4 types of orders have been mapped to keyboard ArrowUp, ArrowDown, ArrowLeft, ArrowRight. You still need to use ingame system to point the location for Attack & Guard.
#4. Height Calibration : For both player and world. See Option menu. <- I'll need feedback concerning the accuracy of the scaling
You can also try to put 100cm in height and play on your knees, so funny ;)
#5. Combat & AI : Hit filters have been rewrited as it was one of the main pain points. Foes will also try to surround you and they have gained the ability to quick react with an attack when blocked.
#6. Global review of sounds for hits/ shields / weapons. Haptic feedback added to weapon swing depending on the velocity.
#7. Knockback params have been reviewed to decrease the induced movement.
#8. Three new beautiful music tracks added
#9. Ability for the player and for NPCS to charge when mounted. No more stop. Damage boost has been increased when mounted.
#10. Ability to throw axes (Beta) Only in the main menu map. Same system as javelin
Small things :
#11. Civilian woman dies with a female voice
#12. Delay added when sheating weapon to prevent unwanted sheating in battle
#13. Javelin throw angle has been increased. Global throw algorithm have been reviewed.
#14. Global check and corrections for left-handed config.
#15 First check on stairs problem for Fortified Camp Map. Still buggy, needs a rework.
#16. Correction to tutorial framerate drop
#17. Correction on crossbow quiver position on body
#18,19,20... lot of small things here and there
Hope i've not forgoten something.
In addition, i've been working on a first "scenario map". The engine is already working and i hope to finish this before the end of the week
Enjoy,
Jay
