Both Main game and Demo...
To generate the laser pointer, maintain the right menu button pressed instead of right pad.
Change log below :
- Total rewriting of animation engine with better blending and improved combat AI
- Modified bow with aiming system like Quivr
- Arms length scaling
- Diamond shields
- Daggers
- Axe throwing system finished
- New unit Axe Thrower
- Axe and Javelin damages rebalanced
- Ability to deflect throwed weapons with your sword (be quick!)
- New weapons models with physic based rendering
- New 2 handed weapons
- New sounds for sheating/unsheating weapons/shields
- Swoosh sounds on big swings
- Ability to pickup friends/foes melee weapons and shields (not bows or quivers) when they die
- Graphic settings menu :
--> Global Quality
--> Folliage density
- Order system reworked to use only one controller <-- check tutorial for commands.
--> Right Trigger pressed + right pad for unit selection
--> Right pad only for orders
- Native voice recognition for unit selection & orders with configurable keywords :
--> Voice recognition is based on Win10 Cortana service so windows10 is needed.
--> Keywords configuration needs internet access and you need to authorize voice recognition in your windows settings (Go to Start , then select Settings > Privacy > Speech, inking, & typing).
--> Once the config is done, there is no needs for internet access
+ lots of little things
Hope you'll like the update. Don't hesitate to give feedbbacks on the Discord server
Jay
