Screenshot by player Thomas Friedrich Grump.
Update News
We have released a new update to Verdun and Tannenberg. Notable items include:
Made sure spawning within 15 meters of an enemy won't happen.
In Maneuver mode, when an HQ sector is surrounded they will gain an artillery phone.
The Fire Support ability needs to be held for a few seconds while standing still; goes faster using binoculars.
Characters have been optimised to affect performance less.
In Maneuver mode: Faction that's behind will now spawn faster while the other faction has to wait longer. This depends on the drain factor and ticket difference.
The game .exe is now called WW1 Game Series.exe, and appears as WW1 Game Series in the Task Manager.Sound Effects
We’ve made a number of adjustments here based on the new sound system feedback thread, and it would be great if you could try it out and let us know what you think! How to activate the new system for testing is in the post above.
Ambience volume feeling less empty.
Grenade pull volume is louder.
Trench whistle is louder.
Made shots sound louder.
Beefed up some shots with an added metal clang and resonance.
Beefed up various reloading sounds.As always, we’d love to hear from you about how the latest update affects performance, and if you like the adjustments to the sound effects!
Full Changelog
Community highlights
We now show a network health stats if they are not healthy values. It shows: Host migration, Jitter, Ping and packet loss. This can always be accessed by enabling opening the options screen. Hovering over will display the stats. Using this information we can identify why some players are having network issues such as teleportation and shots not registering.
Backspace in chat can now be held down again to remove multiple character
Added extra logging to find lagshots cause
Made it easier to play offline: When steam is in offline mode, force offline mode
Make spawn point order deterministic by sorting them by name during map bake. This can fix the default spawn changing after each update. Note that this update should therefor be the last update that does change spawn point order for the last time.
Made sure spawning within 15 meters of an enemy won't happen
We're narrowing down why some players get stuck when loading a map (often Flanders): Added a timeout of 60 seconds and extra logging when a map fails to load.
Fixed an issue where loadouts and some other stats were always reset when front-switching (but never lost when in the correct front) (Maneuver) HQ gets a artillery phone when surrounded
Tannenberg: Fire Support ability needs to be held for a few seconds while standing still; goes faster using binoculars
Tannenberg: Optimised characters to use less performance
Fixed a case of invisible weapons when entering/exiting HMG
Teamdamage is on by default in Tannenberg-Maneuver (this does not allow teamkilling, only a damage penalty)
Explosive now default option when opening artillery phone
Maneuver: Faction that's behind will now spawn faster while the other faction has to wait longer. This depends on the drain factor and ticket difference.
Fix issue in prussia where the player would get stuck in the geometry around the artillery phone at forest edge.
Weather settings (skybox, fog, ...) are now set during the loading screen. This might also fix the issue where the weather settings weren't loaded at all
Fixed HMG offset when entering while sprinting Added new private match chat command '/teamdamage [on|off]'. When this is enabled, shooting a friendly will now reduce your points by 10, without killing the friendly. Your points will only be reduced once every 30 seconds on the same friendly.
Added outline to icon of executable so it is also visible on a white background
Fixed deploy widget sticking around when switching to a different specialization.
Switch back to default control map when destroying chat UI, for extra insurance that the controls won't remain blocked when chat is closed.
Allow reload actions directly after inserting a stripper clip to be cancelled
Fixed occlussion culling errors with bunker-peekholes and poland houses
Fixed players being able to damage their previous team by calling artillery and then quickly switching.
Bots should no longer appear to be running while standing still
No more shock/suppression effect from friendlies running past you when friendly fire is enabled
Bots will try to keep some distance between each other (especially noticeable when capturing a sector)
Explosions/Rifle shots cause body parts to have a force applied instead of merely dropping to the ground
Fixed a kick/corrupt state when server host was not set-up yet during switch
When spawning, your arms don't stick forwards for one frame anymore
Disabled rotating camera before player is properly setup, especially noticable during pre-round screen.
Fixed an issue where NCOs were sometimes unable to use their ability call-in
Fixed a rare case where you could spawn with no ammo loaded
Upgraded Unity Post Processing stack from V1 to V2. Image effects should look the same
Changed the "Verdun" taskmanager/startbar name to "WW1 Game Series"
Changed .exe name from "1914-1918 Series.exe" to "WW1 Game Series.exe". Note that the path to output_log has changed. Now at: "%USERPROFILE%\AppData\LocalLow\WW1 Game Series\WW1 Game Series\output_log.txt"
Shadows are now more visible on snow
No longer allow spectation in RDM
Worked on the feedback we received on the FMOD_WIP (New sounds). We will now collect a second round of feedback. Changes:
- New ambience layers added (people felt alone on the map)
- Barbed wire volume fix (was too low)
- Grenade pull volume fix (was too low)
- Hitmarker sound removed
- New reload sounds + added layers to beef it up
- New layers to gunshots (beef up the gunshots)
- New tail layer gunshots
- New sounds: Fall damage + Ammo pickup + Bush/tree rustle
- Skull crack fix
- Vocal effects added (distance equalizing + delay)
- Gramophone effect
- New artillery explosions
- Mosin reload - recharge fix
- Overall mix changes
Various error and exception fixes