CHINESE LOCALIZATION
Simplified and Traditional Chinese are now available.
When you start the game for the first time, the client will select a language between English, Simpiflied Chinese or Traditional Chinese according to the language you're currently using in Steam.
If you prefer to use a different language, you can change it inside the Options Panel and the settings will be saved for the future.
TOKEN SYSTEM
A new currency, called Enemy Tokens, has been added to the game; you can collect them by killing Bandits around the world and exchange them for items at the Encampment by talking to a new NPC called Lieutenant Feng.
When dropped, Enemy Tokens look like a big copper coin and you can check the amount you have at the bottom of your inventory, next to your gold.
At the moment, only Bandits can drop the new currency, although more enemies will be avalaible as the world will be filled with new areas.
BANDIT CAMPS
Bandit Camps will now spawn randomly accross the world, filled with..well..Bandits.
It's the first step to make the world less empty and fill it with special areas and new enemies.
There are currently 5 different variations, 1 Fort and 4 Camps, and more will come soon.
As a result, there are now 3 new enemies: a Bowmna, a Crusher and a Wizard.
Each camp you encounter will contains an Elite Group, some Minions and if you're lucky a Treasure Chest too.
ITEM GENERATION
Fixed a bug that allowed the generation of items with a level superior to the max level.
DAMAGE AND DEFENSE
Fixed a bug the granted more armor and magic resistance than intended.
As a result the damage of all enemies has been reviewed and it's still under supervision; it's a long and difficult process, so please be patience and if you think that something is unbalanced please leave a feedback in the relative section!
PETS
As a consequence of the above, pets stats has been reviewed; now pets have slightly more defense, damage reduction (which scales according to the difficulty setting), health and health regeneration.
Health power ups have been changed; now when you're are healed by one of them, your pet will benefit from it too and it will be healed according to its health plus the bonus of the Upgrade "Like Candies".
Previously smaller pets had single target attack skills, while bigger ones had AOE attacks; to make all the pets equally appealing, all of them have now only AOE attacks.
This should also help them to heal better but keep in mind that pets aren't supposed to be immortal and tank everything for you, you need to call them to avoid dangerous situations and if you want to improve them you might want to invest some points in the relative Upgrades.
MUSIC
Added a second track for the Encampment.
Added a couple of Ambient Tracks; more tracks and improvements wil come come along with the release of new biomes.