- Improved the tutorial panel.
- Slightly decreased the volume of a few sound effects (campfire, cauldron and forge).
- The volume of audio sources outside the Encampment should now update correctly (cauldrons, campfires and forges in bandit camps).
- Made a few changes to the Inventory Stats Distributor. When you click on the Plus and the Minus buttons, the stats will automatically update without the need of clicking the Accept button as well. Because of the above, the Accept and Cancel buttons have been removed. Inside the Stats Distributor you can now read the number of points you've assigned to Power, Energy and Vitality via the Stats Distributor. Inside the Details you can read the elaborated values (base stats + guild stats + attribute bonuses + trait bonuses + equipment bonuses, etc).
- Slightly improved the cast of the movements skills. If you cast a movement skill too early while the cooldown of the previous attack is still in place, the script will attempt to cast the movement skill again for the next 0.4s. The global cooldown of the attacks, is what is causing the game to miss some of the imputs; basically the CD lasts 1 second and if you use a skill with a very short animation (0.4-0.6s), the animation ends and the character goes in Idle or Run mode..although the cooldown is still in place and it prevents you from casting another skill, so the character stands idle or run and doesn't perform another attack. I will remove the cooldown in a future update and/or extend the shorter animations to 0.7-1s, this should make the game smoother and remove that clunkyness that you feel, because the game will no longer miss inputs.
- Fixed a bug inside one of the bandit camps, a collider was missing and the player could run through a barricade and a tent.
I pinned a thread in the General section, it describes a major update I intend to do, feedback is welcome as usual, thanks :)