
Markers everywhere!
Destination markers, hidden objects and Oculus Rift support! Our top request has been for more things to do with the dragons which is why we’ve hidden the toys, items and treats next to destination markers scattered throughout Beast Park. Teleporting to a marker will reveal what was hidden. We’ve also added preliminary Oculus Rift support and would love feedback!
Dragons
- Dragons are less likely to be all contorted when they pop in for the first time.
- Dragons will fly lower around people.
Beast Park
- Objects, toys and treats are now hidden throughout Beast Park next to destination markers!
- After completing the teleportation tutorial, glowing rings will appear all over Beast Park.
- Teleporting to onto the glowing rings scattered throughout will now cause hidden objects to appear.
- Moved the berries and balls so they are more spread out around Beast Park.
- Changed the “Instant Cleanup” button for the tower to only be pressable by the player and easier to press too.
Tutorial
- The delay before prompting to open a chest increases for each chest opened.
- Added a second orb to keep the dragon distracted until the whistle is blown.
- Improved visual instructions for switching powers.
- Small crates for Telekinesis now appear with a pop effect.
General
- Completely reworked controllers under the hood.
- Teleport rings will now face the player in the optimum direction after teleporting.
- Adjusted the hand position for Vive controllers.
- Oculus Rift support!
- Simplified most tooltips.
- Updated Korean localization, more languages coming soon!
- Improved analytics and event tracking.
- Various bug fixes and performance improvements.
