Hello again adventurers! I hope you're having a good weekend. We've made some big changes over the last week, along with a sizable amount of under-the-hood engine work to make further development (and possibly, player-made content) easier. Let's check out the highlights:
ABILITY BUFFS
All damaging abilities can now critically hit. The crit chance is the same as your normal crit chance, whereas before it was a flat 5%. Ability crits also get bonus damage from your critical damage modifier!
SHIELD / BLOCK IMPROVEMENTS
It is now possible to block any PHYSICAL enemy abilities, reducing their damage. Shields now display their block damage reduction in the tooltip, too!
GEAR BUFFS
Previously, magical weapons and armor received better baseline power, defense, or dodge, scaling up with the # of magical properties. However, other kinds of equipment did not get any special bonuses, despite their rarity. This has been changed!
* Magical shields now get extra block damage reduction
* Magical accessories now boost ALL core stats
* Spellbooks now increase all elemental damage
* Quivers now boost ranged attack damage
Many legendary items have also been buffed - though this may not affect your existing drops (sorry!)
MAGIC ITEM TINKERING
You can now use the Dreamcaster to REMOVE a magical property from an item! This is useful if you want to continue entering the item to find the perfect magic mod. Removing a mod costs one Orb of Reverie plus some gold.
MERCHANT IMPROVEMENTS
Wandering merchants will now come and go while you are in Item Dreams. Also, merchants in side areas will now restock their goods periodically.
FAST TRAVEL
You can now instantly travel to most any "safe" side area such as merchant zones or the casino by entering the cave in Riverstone Camp!
WEAPON / OFFHAND PAIRING
A much-requested feature... You can now 'pair' an offhand item with a specific mainhand weapon. This is a great way to customize your weapon loadout even further! Examples:
* Pair a shield with your favorite sword
* Pair a different shield with a strong axe
* Pair a spellbook with a powerful magic staff
* Pair an offhand dagger with your mainhand dagger for dual wielding
Switching weapons will automatically equip the paired offhand. Useful!
ENGINE WORK
It might not be glamorous, but we significantly overhauled how handmade dungeon rooms and floors are stored and loaded. It is now possible to lay out these areas entirely in a text editor or external utility with no code required. We've also continued the monumental task of making every element of the game (UI, combat log, dialogs) localization-ready.
