App correctly flagged as 64-bit compatible on Mac OSX
BUGS
Fixed bug where certain un-inheritable monster abilities were not ever being used, even by enemy monsters
Captured level-scaled monsters (such as those caught in Dragon areas) will no longer continuously re-scale on reloading the game
The game modifier that gives all monsters at least one champion power no longer works on pets (this was causing all kinds of problems)
Fixed bug with monster ability inheritance, even WITH the latest patch, not behaving quite correctly
Attempted fix for bug that could cause weird stair loops, bad destinations, and other re-routing problems (as a result of a previous fix for inaccessible stairs)
Attempted fix for rare NullRef with CleanStuckVisualFX
Applecan legendary effect should no longer persist from Wanderer’s Journeys, except for ones where you keep your stats on exit
Gambler innate passives should now work in Ronin mode
Steel Resolve now works against stuns from “Frozen” as intended
Fixed game freeze in certain map load situations involving the Frog Dragon dungeon, or Item Dream versions of it
Fixed bug where gaining or losing set bonuses would sometimes not update your stats or resists correctly until changing maps
The “Conjuration” magic mod can now be added to an item with elemental damage mods and vice versa
Fixed bug where the energy shield from “Steadfast” disappeared between maps