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Patch 1.41 Now Available

STEAM BUGS

  • App correctly flagged as 64-bit compatible on Mac OSX

BUGS

  • Fixed bug where certain un-inheritable monster abilities were not ever being used, even by enemy monsters
  • Captured level-scaled monsters (such as those caught in Dragon areas) will no longer continuously re-scale on reloading the game
  • The game modifier that gives all monsters at least one champion power no longer works on pets (this was causing all kinds of problems)
  • Fixed bug with monster ability inheritance, even WITH the latest patch, not behaving quite correctly
  • Attempted fix for bug that could cause weird stair loops, bad destinations, and other re-routing problems (as a result of a previous fix for inaccessible stairs)
  • Attempted fix for rare NullRef with CleanStuckVisualFX
  • Applecan legendary effect should no longer persist from Wanderer’s Journeys, except for ones where you keep your stats on exit
  • Gambler innate passives should now work in Ronin mode
  • Steel Resolve now works against stuns from “Frozen” as intended
  • Fixed game freeze in certain map load situations involving the Frog Dragon dungeon, or Item Dream versions of it
  • Fixed bug where gaining or losing set bonuses would sometimes not update your stats or resists correctly until changing maps
  • The “Conjuration” magic mod can now be added to an item with elemental damage mods and vice versa
  • Fixed bug where the energy shield from “Steadfast” disappeared between maps