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December Update 1.36 is Live!

Hello adventurers! Today's patch makes pet ownership in the world of Tangledeep easier and more fun by allowing pets to self-heal outside of combat, gain XP more easily, and inherit more abilities (among other things.) There's also a smattering of bug fixes to keep the game smooth and stable. Enjoy!

BALANCE

  • BIG CHANGE! Corral pets now passively regenerate health at a rate of 2.5% per turn, if they have not taken damage in 10 turns. This means that your pet can now heal to full relatively quickly between fights, hopefully making many more pet types viable, even if they don’t have self-heal abilities. Also, naturally, they will heal to 100% when in town or campfire areas.
  • Monster pets now gain 100% of the XP you get, instead of 50%.
  • When ‘something special’ happens between two pets, the newly-created monster is now *guaranteed* to get at least as many abilities as the least-skilled parent (previously, the guarantee was only 1 power)
  • The “Opulent” affix should no longer spend gold multiple times per turn, even if you manage to perform multiple attacks in a single turn

SWITCH BUGS

  • Fixed bug where Adventure mode saves were erased if you quit on the ‘character lost’ screen, or otherwise exited the app before the game saved again

BUGS

  • Fixed bug where corral pets could potentially need too much XP to level up
  • Fixed bug where two-handed weapons (aside from swords) were not spawning enough, or maybe at all…?
  • Effects that increased or decreased healing should no longer apply to MAX HP boosts, such as putting on gear that increases max HP
  • (Dawn of Dragons) Attempted fix for rare issue where some Dragon areas would not have stairs leading back to the previous zone
  • (Legend of Shara) Fixed various bugs with Doublebite Axe if its effect was present on a Relic
  • (Legend of Shara) Fixed bug where “Precision Finish” would give you permanent double gold, sometimes