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Patch 1.28 is Available Now!

Hello adventurers! Today's update has a nice variety of fixes, balance tweaks, and improvements sure to please players of all experience levels. For those of you who own the Legend of Shara DLC, we have a specific set of changes for you as well!

Speaking of, we continue to work on Legend of Shara for Switch. Still no exact timeline, as our testing resources are very limited, but the majority of code is now ported over and there are no major hiccups yet. Hooray!

ART/VISUALS

  • Limited the max # of pets displayable in the “Pet Party” hud element, so they don’t take up the entire screen

BALANCE

  • Paladin’s “Advanced” innate bonus (blocking empowers next damaging skill) now applies to Shield Slam too
  • Spears now have a new inherent effect: basic attacks pierce 25% of target’s resistance (depending on the Spear’s damage type)
  • The second Spear weapon mastery now has an additional effect: Spears will strike two targets at once in a line (so if you attack at range 2, it hits the one in between, if you attack in melee, it hits the target behind)
  • An Axe in your offhand will now correctly execute the 360 degree attack that all Axes have
  • Adding Skill Orbs to Legendary and Relic items now takes 2x the JP
  • (Legend of Shara) Default max # of mods on relics is now 3 instead of 4. Higher rank relics can reach up to 5, rather than 6, unless you’re in the Tower of Ordeals!
  • (Legend of Shara) The final boss of Tower of Ordeals now drops two relics!

BUGS

  • Monsters should no longer exceed the “Happiness” threshold after breeding
  • Fixed bugs related to job & feat unlocks using wrong data from other save slots instead of the selected slot
  • Fixed incorrect text output when Cat’ie bonks a pet on the head
  • Fixed some ground effects not being flagged correctly as reducing defense
  • Fixed various status effects added by gear not reading the correct originating actor as the Hero on load. This made some statuses like “increased block chance with even gold amount” not work correctly.
  • Fixed mod viewer not maintaining scroll position past the first page of mods.
  • When dueling your pet, your pet should no longer harass your other corral pets
  • Fixed bug with Sword Dancer’s tier 2 emblem effect that was supposed to auto-attack enemies when pulled or pushed by them.
  • Fixed bug where trying to put a Skill Orb on an item via Dreamcaster would sometimes display a success rate of 0% regardless of JP added
  • (Legend of Shara) Relic quivers should no longer use a shield icon
  • (Legend of Shara) Ranged relic weapons should no longer spawn with Parry mods
  • (Legend of Shara) Relics shields should now properly have physical damage reduction
  • (Legend of Shara) The “Eat Weapon” ability of Mimics should no longer be inheritable
  • (Legend of Shara) You should no longer be warned about failing a rumor while in a Mystery Dungeon.
  • (Legend of Shara) You should no longer find Orbs of Reverie in Wanderer’s Journeys where you can’t use them or carry them out
  • (Legend of Shara) Attempted fix for bug where relics would sometimes be capable of getting more magic mods via Dreamcaster than originally intended.
  • (Legend of Shara) Fixed bug where Mystery Kings would sometimes not drop relics. Sorry!

ENGINE

  • Switched to a new typewriter text function, should be much more CPU-efficient now

QUALITY OF LIFE

  • Monsters will now drop all items they are carrying if hit with a Monster Mallet. This should prevent situations like your weapon being eaten by a Mimic, never to be retrieved again.
  • You should no longer receive a popup about entering Savage World once you have already seen it at least once.

WRITING

  • (Legend of Shara) The “Armillary Mirrors” effect no longer says “Armillary Mirrors” in the log if you are using a relic with that effect