Hello adventurers! Today we're releasing a patch focusing on bug fixes and quality of life improvements based on your feedback, and introducing a new way to further customize the game.
Before we get into the notes, a quick note on Legend of Shara - the expansion has been delayed beyond our original planned due date due to localization. We want to release in Japanese, German, and English simultaneously. However, since there is a large amount of complicated new procedural text in the expansion, it's taking longer than expected. We're now targeting April 4th.
With that, let's get into the notes!
Patch 1.24 Patch Notes
BALANCE
- The Training Dummy should no longer drop powerups.
BUGS
- Fixed rare game error that happened on restarting same character
- Charcuterie’s effect no longer disappears on opening/closing menus
- Attempted fix for rare pet breeding bug that caused the pairing not to work
- Attempted fix for bug where Job Trials would not mark as cleared correctly
- Fixed bug where pet attraction would reset upon defeat + restart
- Leveling up while simultaneously wounding Dirtbeak to 50% or less of his health in the first boss fight should no longer cause issues with the dialog box
- Corral pets should no longer ever be flagged as ‘combinable’ (slimes, River Spirits, etc.)
- Fixed invisible wall in pre-boss2 area (only applies to new saves)
- “Spirit Slaying” quiver mod now correctly uses the name “Anti-Spirit Arrows”
- Caramel flask infusion (level 15 haste) now works
- Fixed various bugs with the Equipment screen search bar losing focus
- Permanent or toggle buffs should no longer display durations on the Character sheet
- All skills that have a stun effect should now display the “STUNNED!” text above the target when the effect is first added
- Fixed cursor mis-alignment when “Manage Data” is selected.
- Fixed cursor disappearing in the job select screen after returning to the main menu from gameplay and starting a new character
- Fixed game error when using status immunity items w/ Spellshift Penetrate (you should not be able to resist this effect!)
- Exiting a campfire and portaling back to town while talking to Goldfrog will no longer sometimes cause town NPCs to disappear permanently. (Wow)
- Created script that verifies Magic tree state in save files where the state may be messed up (wrong visuals, no trees where they should be, etc)
QUALITY OF LIFE
- Bottles and Brews should now allow fast travel FROM the map
- The options menu and cancel keys should no longer exit pet naming mode *and* confirm the name. Instead it will just clear the name input.
- Red exclamation on your portrait notifying you that you can learn a skill is now more reliable
- Favorited items now consistently show “*” before the item name in all UIs
- Scrolling UI text with the “Scroll UI Boxes Vertical” binding (default: right analog stick on gamepad) is now faster, and frame rate-independent
- A new “Jump to Searchbar” keybinding has been added; defaults to “Tab” in menus. In any UI with a searchbar (EQ, Inv, Shop, Dreamcaster), this should immediately focus the cursor on the searchbar.
- Swapped “Exit” and “Chop Tree” in the chopping dialogue, to avoid accidental chopz. Also, added a bit of a wait time in that dialogue.
WRITING
- Fixed help text about core stat growth that inaccurately stated your job affects stat growth
- Various minor text fixes to clarify Monster Mallet working on mobs with 15% or less health (as opposed to *less than 15%*)
- “Divine Bolt” is now “Divine Fury” in all cases
- Fixed up writing for Flask infusions, clarifying effects “per turn”, “while Flask is active”, and Kale is now Green Apple!
EXTRA SETTINGS CUSTOMIZATION AND EXPERIMENTAL STUFF!
Because our options UI is not (yet) more expandable, we’ve added a new settings file called “miscsettings.txt” which will appear in the same directory as preferences.xml and your save files. This file will be used for game settings that the majority of players will probably not want or need to change. Some are totally experimental and may not work 100% correctly (but your save files won’t be harmed, so don’t worry.)
The file can be found here (it's auto-generated after you play build 1.24 at least once):
OSX: ~/Library/Application Support/unity.ImpactGameworks.Tangledeep
Linux: ~/.config/unity3d/ImpactGameworks/Tangledeep
Windows: YourUserName/AppData/LocalLow/ImpactGameworks/Tangledeep
Each setting should have a single tab between the setting name and the value. All settings are read at startup, so you must restart the game for any of these to take effect.
“fixedmapsize” followed by a tab, followed by “0”. If set to a value higher than “0”, the minimap will always use this pixel size regardless of map size.
“mapopacity” sets the minimap opacity, as value from 0.05 to 1. Default is 0.82 (82% solid)
“speedrunmode” can be set to “false” or “true”. If “true”, various cutscenes and tutorials will be skipped. This is still a work in progress.
“animspeedscale” can be set to a value from 0.05 to 1 (default - 100% of normal). This will speed up animations like movement and attack. NOTE: This may cause problems? I’m not sure yet!
“turnspeedscale” scales the minimum delay between turns taken from 0.05 to 1 (default - 100% of normal). Be careful with this, as it can make turns VERY fast and get you defeated fast!