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Patch 1.26 Has Arrived! New legendary items, affixes, and Spanish support!

Hello adventurers! Before we get to the patch notes: for those of you who don't yet own Tangledeep or Legend of Shara, you can get them for 40% / 15% off (respectively) during the Steam Summer Sale. Check it out!

https://store.steampowered.com/app/628770/Tangledeep/

https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/

With that, here are the notes for the patch that just launched today, plus the last couple minor 1.25 versions!

PATCH NOTES

BALANCE

  • Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
  • NG+ minimum monster health slightly increased
  • Savage World monster health increased
  • (Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.

BUGS

  • Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
  • Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
  • Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
  • Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
  • You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
  • Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
  • Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
  • You should now be able to search for rarity “RARE” (threw an error before)
  • Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
  • Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
  • The buff from Vanishing Ink should no longer persist if you unequip the ability
  • Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
  • Fixed game error when capturing very high level monsters and trying to add them to your corral
  • The new searchbar tutorial should no longer pop up more than once
  • After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
  • Attempted fix for rare bug with cooking UI
  • Attempted fix for some weird edge cases with Blinking monster power
  • Fixed bug with searchbar tutorial popping up after using a Job Change scroll
  • Fixed Chinese language selection at title screen.
  • Fixed display bug with reserved Energy and dismissing Floraconda
  • Fixed bug with pet trainer’s forget skill function not subtracting JP properly
  • Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
  • Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
  • It’s now possible to close the Steam Leaderboards via controller
  • Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
  • Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
  • (Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
  • (Legend of Shara) Fixed animation time on Energy Shield effect
  • (Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
  • (Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
  • (Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
  • (Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
  • (Legend of Shara) Subtle Bonk should work correctly now
  • (Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys

CONTENT/GAMEPLAY

  • New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
  • New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
  • New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
  • New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
  • New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
  • New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
  • New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
  • New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
  • New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
  • New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
  • New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
  • New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
  • Eight new legendary items, including a new Wild Child-oriented gear set!

LOCALIZATION

  • SPANISH language support is now available!

QUALITY OF LIFE

  • Sped up the animation on Divine Fury again
  • Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)

WRITING

  • “Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.