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Patch 1.21 + Join our mailing list!

Hello adventurers! We've just launched patch 1.21 followed by a quick hotfix. This update brings lots of bug fixes and quality of life adjustments, along with a few balance tweaks.

But before we get into the notes, we want to invite you all to subscribe to our email list! This is the best way to make sure you don't miss any major Tangledeep news, or info about future projects. We hate spam as much as anyone, so we use this VERY sparingly; so far we've only sent two messages for our Early Access and 1.0 launches. The next mailouts will be for the expansion & Switch port release days.

You can sign up here: http://eepurl.com/cAFft1

And now, on to the notes! Many of these fixes and changes are due to player feedback, so if there are things that you want to see improved, be sure to let us know (Discord is best!)

BALANCE

  • Monsters should no longer have Butler Bells on their loved / hated food table
  • “Elemental King” rumors should now have a slightly larger pool of items to choose from
  • Adjusted how JP spent improves pet breeding stats. Previously, you had to spend about ~93% of the max possible value of JP to get any bonus at all. Now the bonus will scale linearly with JP spent.
  • “Aura of Growth” effect now significantly prioritizes tiles within view
  • Slightly toned down the stat scaling of monsters in Job Trials.

BUGS

  • Damage is now properly capped at 9999 per hit
  • Fixed missing campfires :(
  • Fixed occasional error when restarting game
  • Fixed display bug related to name/rarity of equipment upgraded in Dreamcaster (occurred if the gear auto-equipped upon picking it up again)
  • Fixed minor display bug when quickly cycling hotbar weapons (one frame of another weapon was being shown)
  • Removed certain debug key macros that were not intended to be in non-editor mode
  • Fixed Wild Child tier 1 emblem adding +50% crit instead of +5% crit chance against Champions
  • Attempted fix for rare bug when creating Item Dreams that ate your gold yet produced no dream
  • Fixed bug that caused old/bad summon data to sometimes be saved and loaded
  • Attempted fix for rare bug where multiple dialogues could be open at the monster rancher. This bug may have caused other issues with other dialogues as well (typically happened when exiting back to title and continuing a save again.)
  • For rumors involving “Wild Untamed” monsters, this prefix is now shown in the initial rumor dialogue
  • Fixed bug with monster food/happiness thresholds occasionally causing errors or returning incorrect values
  • Fixed bug where, in pet breeding, only the 1st parent’s rarity was used to determining JP growth scaling costs
  • Fixed bug that occasionally caused tier 1 job trials to not be winnable
  • Fixed “Examine Mode” or mouseover hover text sometimes being cut off
  • Using items while stunned will no longer consume the item
  • “Dream” items assigned to hotbar will now disappear when you exit the dream
  • Another fix to pet happiness threshold calculation (thanks Zhentar)
  • NPCs should now be shown on minimap
  • Fixed bug with “Restart Same Character” option causing game hang

ENGINE

  • Removed AssetBundle functionality originally designed for Switch (which now has its own codebase) - loading should be much faster now
  • Improved loading speeds further (thanks Zhentar)

MOD SUPPORT

  • Fixed bugs with More Earlygame Monsters and Shopping Madness not working correctly on the latest game version

QUALITY OF LIFE

  • Merchants and fungal columns now have unique minimap icons
  • The extended combat log in your journal is now substantially longer
  • The banker now displays used / max slots in the header
  • The “extra turn” popup and log text will no longer appear if you haven’t been in combat for awhile (10+ turns)
  • When entering a Job Trial, you should now be healed to full even if you’re a Floramancer and had an Energy-reserving effect (i.e. Floraconda)

WRITING

  • Fixed “Conjuration” magic mod description (numbers were switched)
  • Fixed bandit love quest text (lady bandit’s end dialogue)
  • Filled in missing name of Shadow Elemental’s vanishing passive (it’s “Vanishing”)
  • Clarified a few abilities that used the word “Instantly” but still took a turn to use.