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Patch Notes 03/06/2017

A small yet significant patch today...

  • I have added a secret ability to the game which is permanently unlocked when you complete all the performance targets in one of your saves. This is something some of you are really going to love! If you already have a save game with all the performance targets completed just load it and it will unlock the abilities for all future new games. The ability really changes the pace of the game which is why I've hidden it under these objectives.
  • The speed of the drone can now be customised in the system menu
  • I have added an 'Effects' toggle in the system menu. This turns off the more performance intensive particle effects. These are also now dynamically turned on and off based on framerate. It should really help with large plant populations and lower end systems.
  • Improved the 'hit detection' on the genetic engineering sliders